The Fantasy Armory
About This Book
What This Book Contains
Eighty weapons across ten families, each with a full Exodus NDS stat line, a price, an availability, and a set of qualities chosen to make it play differently from everything beside it. Twenty-four new weapon qualities, defined in Chapter 3, built to give melee combat the mechanical vocabulary the core rules reserve mostly for firearms and ordnance. A pricing model, explained in Chapter 2, that any GM can rescale to their own setting's economy by changing a single number.
What This Book Does Not Contain
- Bows, crossbows, and firearms. This is a melee and thrown weapons book. Ranged weapons will have their own book.
- Armour. The Type field on every stat line exists to support an optional armour system, and that system is not in this volume. It is in The Armourer. Chapter 2 explains what to do with the field without it.
- Magic items. Every weapon here is a mundane object. Enchantments layer on top of these stat lines; they do not replace them.
Credits
Legal Notices & Licensing
The Fantasy Armory
First Edition
© 2026 Kaosweaver, Inc.
Copyright Notice
All rights reserved. Only the Exodus NDS Core Rules are published under the ORC License. Licensing terms: see Licensing, and exodusnds.com/license.