The Fantasy Armory

About This Book

What This Book Contains

Eighty weapons across ten families, each with a full Exodus NDS stat line, a price, an availability, and a set of qualities chosen to make it play differently from everything beside it. Twenty-four new weapon qualities, defined in Chapter 3, built to give melee combat the mechanical vocabulary the core rules reserve mostly for firearms and ordnance. A pricing model, explained in Chapter 2, that any GM can rescale to their own setting's economy by changing a single number.

What This Book Does Not Contain
  • Bows, crossbows, and firearms. This is a melee and thrown weapons book. Ranged weapons will have their own book.
  • Armour. The Type field on every stat line exists to support an optional armour system, and that system is not in this volume. It is in The Armourer. Chapter 2 explains what to do with the field without it.
  • Magic items. Every weapon here is a mundane object. Enchantments layer on top of these stat lines; they do not replace them.

Credits

Content Credits

Writers: Paul Davis

Editor: Paul Davis

Artist Credits

Layout: Homebrewery

The Fantasy Armory

First Edition

© 2026 Kaosweaver, Inc.

All rights reserved. Only the Exodus NDS Core Rules are published under the ORC License. Licensing terms: see Licensing, and exodusnds.com/license.