The Modern Armory ยท Chapter 17
Attachments and Modifications
Fifteen things that can be fixed to a weapon or done to it. None of them adds damage.
A handgun takes two attachments. A long gun takes three. A submachine gun counts as a long gun. Fitting or removing one outside a fight takes a few minutes and no check.
From is the first period in which the attachment is available, as in Chapter 18.
| Attachment | Fits | Price | Avail | From |
|---|---|---|---|---|
| Suppressor | Most firearms. Not revolvers, and no shotgun larger than .410. | 400 | Restricted | 1939 |
| Telescopic Sight | Rifles, the Target Pistol. | 250 | Common | 1939 |
| Reflex Sight | Any firearm. | 200 | Common | 1990 |
| Laser Sight | Any firearm. | 150 | Common | 1990 |
| Weapon Light | Any firearm. | 80 | Common | 1946 |
| Night Sight | Rifles, machine guns. | 3000 | Military | 1946 |
| Bipod | Long guns, machine guns. | 80 | Common | 1939 |
| Sling | Long guns. | 15 | Common | 1939 |
| Extended Magazine | Magazine-fed firearms. | 60 | Restricted | 1939 |
| Speedloader | Revolvers. | 15 | Common | 1939 |
| Folding Stock | Submachine guns, carbines, shotguns. | 120 | Restricted | 1939 |
| Under-Barrel Launcher | Rifles and carbines. | 700 | Military | 1946 |
| Concealment Holster | Handguns with a Concealable rating. | 60 | Common | 1939 |
| Sawing Off | Double-Barrel and Pump Shotguns. | 0 | Restricted | 1939 |
| Accurising | Any firearm. | x5 | Rare | 1939 |
Suppressor
The weapon gains Suppressed. Loaded with subsonic ammunition it counts as Silent.
The weapon's Concealable rating drops by 1 and its Encumbrance rises by 1. Fitting or removing it is a maneuver.
Telescopic Sight
After an aim maneuver, remove 1 Bane Die from an attack at Long or Extreme range.
Add 1 Bane Die to attacks at Engaged and Short range.
Reflex Sight
Ignore the Bane Die for making a ranged attack at Engaged range.
Laser Sight
Add 1 Boon Die to attacks at Short range.
The target sees the dot. An attack made with the laser on gains no benefit from surprise.
Weapon Light
Ignore Bane Dice from darkness at Engaged and Short range.
While it is on, the carrier's position is known to everyone in sight.
Night Sight
Ignore Bane Dice from darkness at any range.
Encumbrance rises by 1. Early models need an infrared lamp that other night sights can see.
Bipod
Deploying or folding it is a maneuver. While it is deployed, the weapon's Cumbersome rating is 2 lower.
The wielder cannot move and fire in the same turn while it is deployed.
Sling
Readying the slung weapon is free once per turn. It cannot be taken from the wielder by a disarm unless the attacker spends a Breakthrough.
Extended Magazine
The GM needs 1 more Bane than usual to run the weapon dry: 4, or 3 after Auto-Fire.
The weapon's Concealable rating drops by 1.
Speedloader
Reloading the revolver is free once per scene for each loader carried.
Folding Stock
With the stock folded the weapon rates Concealable 1 and gains Inaccurate 1. Unfolding it is a maneuver.
Under-Barrel Launcher
The weapon mounts a Single-Shot Grenade Launcher (Chapter 11). Switching between the rifle and the launcher is free.
Encumbrance rises by 2 and the rifle gains or increases Cumbersome by 1.
Concealment Holster
Shoulder, ankle, inside-the-waistband, and similar rigs. The weapon's Concealable rating rises by 1, to a maximum of 3.
Drawing from an ankle rig or other deep concealment is an action, not a maneuver.
Sawing Off
A hacksaw and twenty minutes. A Double-Barrel Shotgun becomes the Sawed-Off Shotgun of Chapter 7. A Pump Shotgun gains Concealable 1 and Inaccurate 1 and its Encumbrance drops by 1.
It is permanent, and the result is illegal almost everywhere.
Accurising
Hand fitting by a gunsmith who does nothing else. The weapon gains Superior: 1 automatic Boon on every check made with it.
The price is five times the price of the weapon. It counts as two attachments.