The Modern Armory ยท Chapter 17

Attachments and Modifications

Fifteen things that can be fixed to a weapon or done to it. None of them adds damage.

A handgun takes two attachments. A long gun takes three. A submachine gun counts as a long gun. Fitting or removing one outside a fight takes a few minutes and no check.

From is the first period in which the attachment is available, as in Chapter 18.

Attachment Fits Price Avail From
Suppressor Most firearms. Not revolvers, and no shotgun larger than .410. 400 Restricted 1939
Telescopic Sight Rifles, the Target Pistol. 250 Common 1939
Reflex Sight Any firearm. 200 Common 1990
Laser Sight Any firearm. 150 Common 1990
Weapon Light Any firearm. 80 Common 1946
Night Sight Rifles, machine guns. 3000 Military 1946
Bipod Long guns, machine guns. 80 Common 1939
Sling Long guns. 15 Common 1939
Extended Magazine Magazine-fed firearms. 60 Restricted 1939
Speedloader Revolvers. 15 Common 1939
Folding Stock Submachine guns, carbines, shotguns. 120 Restricted 1939
Under-Barrel Launcher Rifles and carbines. 700 Military 1946
Concealment Holster Handguns with a Concealable rating. 60 Common 1939
Sawing Off Double-Barrel and Pump Shotguns. 0 Restricted 1939
Accurising Any firearm. x5 Rare 1939
Suppressor

The weapon gains Suppressed. Loaded with subsonic ammunition it counts as Silent.

The weapon's Concealable rating drops by 1 and its Encumbrance rises by 1. Fitting or removing it is a maneuver.

Telescopic Sight

After an aim maneuver, remove 1 Bane Die from an attack at Long or Extreme range.

Add 1 Bane Die to attacks at Engaged and Short range.

Reflex Sight

Ignore the Bane Die for making a ranged attack at Engaged range.

Laser Sight

Add 1 Boon Die to attacks at Short range.

The target sees the dot. An attack made with the laser on gains no benefit from surprise.

Weapon Light

Ignore Bane Dice from darkness at Engaged and Short range.

While it is on, the carrier's position is known to everyone in sight.

Night Sight

Ignore Bane Dice from darkness at any range.

Encumbrance rises by 1. Early models need an infrared lamp that other night sights can see.

Bipod

Deploying or folding it is a maneuver. While it is deployed, the weapon's Cumbersome rating is 2 lower.

The wielder cannot move and fire in the same turn while it is deployed.

Sling

Readying the slung weapon is free once per turn. It cannot be taken from the wielder by a disarm unless the attacker spends a Breakthrough.

Extended Magazine

The GM needs 1 more Bane than usual to run the weapon dry: 4, or 3 after Auto-Fire.

The weapon's Concealable rating drops by 1.

Speedloader

Reloading the revolver is free once per scene for each loader carried.

Folding Stock

With the stock folded the weapon rates Concealable 1 and gains Inaccurate 1. Unfolding it is a maneuver.

Under-Barrel Launcher

The weapon mounts a Single-Shot Grenade Launcher (Chapter 11). Switching between the rifle and the launcher is free.

Encumbrance rises by 2 and the rifle gains or increases Cumbersome by 1.

Concealment Holster

Shoulder, ankle, inside-the-waistband, and similar rigs. The weapon's Concealable rating rises by 1, to a maximum of 3.

Drawing from an ankle rig or other deep concealment is an action, not a maneuver.

Sawing Off

A hacksaw and twenty minutes. A Double-Barrel Shotgun becomes the Sawed-Off Shotgun of Chapter 7. A Pump Shotgun gains Concealable 1 and Inaccurate 1 and its Encumbrance drops by 1.

It is permanent, and the result is illegal almost everywhere.

Accurising

Hand fitting by a gunsmith who does nothing else. The weapon gains Superior: 1 automatic Boon on every check made with it.

The price is five times the price of the weapon. It counts as two attachments.

Attachments and Modifications