The Apothecary · Chapter 16
Master Tables
Every substance in this book. Pot is Potency. An entry with a dash for its price is not for sale.
Prices are by period and are not on one scale. Old World prices are in the units of The Fantasy Armory, Industrial prices in those of The Black Powder Armory, Modern prices in present-day US dollars, and Stellar prices in credits. Do not compare a price in one period with a price in another.
Poisons and Agents
Natural Poisons and Venoms
| Substance |
Pot |
Vector |
Onset |
Interval |
Course |
Effect in brief |
Tags |
Price |
Avail |
| Blade Venom |
2 |
Injury |
1 round |
Round |
5 |
2 Wounds; ends on the first success |
— |
50 |
Restricted |
| Viper Venom |
2 |
Injury |
1 round |
Round |
4 |
2 Wounds; Disoriented |
— |
40 |
Common |
| Cobra Venom |
3 |
Injury |
1 round |
Round |
5 |
2 Wounds, 2 Strain |
Lethal |
150 |
Rare |
| Spider Venom |
2 |
Injury |
1 minute |
Minute |
5 |
2 Strain; Disoriented |
— |
30 |
Common |
| Arrow Poison |
3 |
Injury |
1 round |
Round |
4 |
Immobilized, then Paralysed |
— |
120 |
Rare |
| Dart Frog Toxin |
4 |
Injury, Contact |
1 round |
Round |
4 |
3 Wounds |
Lethal |
300 |
Rare |
| Monster Venom |
4 |
Injury |
1 round |
Round |
5 |
3 Wounds; Disoriented |
Lethal |
250 |
Rare |
| Wolfsbane |
3 |
Ingested, Injury |
10 minutes |
10 minutes |
6 |
3 Wounds |
Lethal, Subtle 1 |
80 |
Restricted |
| Hemlock |
3 |
Ingested |
30 minutes |
Hour |
6 |
3 Wounds; creeping paralysis |
Lethal |
40 |
Common |
| Nightshade |
2 |
Ingested |
30 minutes |
Hour |
4 |
3 Strain; delirium |
Subtle 1 |
20 |
Common |
| Foxglove |
3 |
Ingested |
1 hour |
Hour |
4 |
3 Wounds; looks like a failing heart |
Lethal, Subtle 2 |
30 |
Common |
| Death Cap |
4 |
Ingested |
12 hours |
Day |
4 |
4 Wounds a day, after a quiet half day |
Lethal, Subtle 3 |
30 |
Common |
| Ergot |
2 |
Ingested |
1 hour |
Day |
3 |
2 Wounds a day; visions |
Subtle 2 |
10 |
Common |
| Inheritance Powder |
3 |
Ingested |
1 hour |
Day |
5 |
3 Wounds a day; looks like illness |
Lethal, Subtle 3 |
150 |
Restricted |
| Deathfeign |
4 |
Ingested, Contact |
10 minutes |
10 minutes |
4 |
Paralysed and seems dead for a day |
— |
400 |
Rare |
| Blinding Sap |
2 |
Contact (eyes) |
None |
Round |
3 |
Blinded; 1 Wound |
— |
25 |
Common |
| Sleeping Draught |
2 |
Ingested |
10 minutes |
Minute |
5 |
4 Strain; sleep 4 hours |
Subtle 1 |
60 |
Restricted |
The Apothecary's Shelf
| Substance |
Pot |
Vector |
Onset |
Interval |
Course |
Effect in brief |
Tags |
Price |
Avail |
| Truth Draught |
4 |
Ingested |
1 minute |
Hour |
1 |
Cannot knowingly lie for an hour |
Fantastical |
350 |
Rare |
| Stoneblood |
4 |
Injury, Contact |
1 round |
Round |
3 |
Immobilized, then Paralysed for an hour |
Fantastical |
300 |
Rare |
| Bleeder's Oil |
3 |
Injury |
None |
Round |
3 |
Bleeding; no healing by rest for a day |
Fantastical |
150 |
Restricted |
The Industrial Pharmacy
| Substance |
Pot |
Vector |
Onset |
Interval |
Course |
Effect in brief |
Tags |
Price |
Avail |
| Strychnine |
4 |
Ingested, Injury |
10 minutes |
10 minutes |
5 |
3 Wounds; convulsions |
Lethal |
20 |
Common |
| Prussic Acid |
4 |
Ingested, Inhaled |
1 round |
Round |
5 |
3 Wounds, 2 Strain |
Lethal, Subtle 1 |
60 |
Restricted |
| Mercury Salts |
3 |
Ingested, Contact |
1 hour |
Day |
4 |
2 Wounds a day; tremor |
Subtle 2 |
15 |
Common |
| Chloroform |
2 |
Inhaled (held pad) |
None |
Round |
5 |
3 Strain a round; sleep 10 minutes |
— |
15 |
Common |
| Knockout Drops |
3 |
Ingested |
10 minutes |
Minute |
5 |
4 Strain a minute; sleep 2 hours |
Subtle 2 |
25 |
Restricted |
Modern Toxins and Tradecraft
| Substance |
Pot |
Vector |
Onset |
Interval |
Course |
Effect in brief |
Tags |
Price |
Avail |
| Suicide Capsule |
5 |
Ingested |
None |
Round |
5 |
4 Wounds a round; the user chooses to fail |
Lethal |
500 |
Rare |
| Castor Toxin |
4 |
Injury, Ingested, Inhaled |
1 day |
Day |
4 |
4 Wounds a day; looks like fever |
Lethal, Subtle 4 |
5000 |
Rare |
| Heart-Stopper |
4 |
Injury |
1 minute |
Minute |
5 |
4 Wounds a minute; looks like a heart attack |
Lethal, Subtle 4 |
8000 |
Rare |
| Contact Nerve Agent |
5 |
Contact |
10 minutes |
Minute |
6 |
3 Wounds a minute; Disoriented, then Staggered |
Lethal, Persistent, Subtle 3 |
— |
Military |
| Thallium |
3 |
Ingested |
1 day |
Day |
7 |
2 Wounds a day; the hair falls out on day five |
Lethal, Subtle 4 |
200 |
Restricted |
| Hot Dose |
5 |
Ingested |
1 day |
Day |
10 |
3 Wounds a day for ten days |
Lethal, Subtle 3 |
— |
Military |
| Shellfish Toxin |
5 |
Injury |
1 round |
Round |
4 |
2 Wounds; Immobilized, then Paralysed |
Lethal |
6000 |
Rare |
| Tranquilizer Dose |
3 |
Injury |
1 round |
Round |
5 |
3 Strain a round; sleep 1 hour |
— |
40 |
Restricted |
| Truth Serum |
3 |
Injury |
1 minute |
Hour |
1 |
2 Boon Dice to question the subject |
— |
300 |
Restricted |
Stellar Biotech
| Substance |
Pot |
Vector |
Onset |
Interval |
Course |
Effect in brief |
Tags |
Price |
Avail |
| Sleeper Dose |
2 |
Injury, Inhaled |
1 round |
Round |
4 |
4 Strain a round; sleep 1 hour |
— |
75 |
Common |
| Lockjaw |
3 |
Injury |
1 round |
Round |
4 |
Immobilized, then Paralysed for 10 minutes |
— |
250 |
Restricted |
| Black Needle |
4 |
Injury |
1 round |
Round |
4 |
3 Wounds; Disoriented |
Lethal |
400 |
Military |
| Xenotoxin |
4 |
Injury, Contact |
1 round |
Round |
5 |
3 Wounds to the species it suits |
Lethal, Keyed (species) |
300 |
Rare |
| Tailored Toxin |
5 |
Ingested, Contact, Inhaled |
1 hour |
Hour |
6 |
4 Wounds an hour, to one named person only |
Lethal, Keyed (one person), Subtle 5 |
20000 |
Rare |
| Honesty |
4 |
Injury |
1 minute |
Hour |
1 |
Cannot knowingly lie for an hour |
— |
600 |
Restricted |
Gas, Smoke, and Chemical Agents
| Substance |
Pot |
Vector |
Onset |
Interval |
Course |
Effect in brief |
Tags |
Price |
Avail |
| Smoke |
1 |
Inhaled |
None |
Round |
In cloud |
Hides; 1 Strain a round in an enclosed space |
Obscuring 2 |
30 |
Common |
| Stink Smoke |
2 |
Inhaled |
None |
Round |
In cloud |
2 Strain a round |
Obscuring 1 |
15 |
Common |
| Poison Smoke |
2 |
Inhaled |
None |
Round |
In cloud |
2 Wounds a round |
Obscuring 1 |
80 |
Military |
| Quicklime |
2 |
Contact (eyes), Inhaled |
None |
Round |
3 |
Blinded; 1 Wound |
— |
10 |
Common |
| Pepper Spray |
3 |
Contact (eyes) |
None |
Round |
4 |
Blinded; 2 Strain |
— |
20 |
Common |
| Tear Gas |
2 |
Inhaled, Contact (eyes) |
None |
Round |
In cloud +2 |
3 Strain a round; Blinded |
Obscuring 1 |
40 |
Restricted |
| Knockout Gas |
3 |
Inhaled |
None |
Round |
In cloud |
4 Strain a round; sleep 30 minutes |
— |
400 |
Military |
| Chlorine |
3 |
Inhaled |
None |
Round |
In cloud |
3 Wounds a round |
Lethal, Obscuring 1 |
100 |
Military |
| Phosgene |
3 |
Inhaled |
2 hours |
Hour |
6 |
3 Wounds an hour, two hours later |
Lethal, Subtle 3 |
150 |
Military |
| Mustard Gas |
3 |
Contact, Inhaled |
2 hours |
Hour |
6 |
2 Wounds an hour; blisters; Blinded |
Persistent, Subtle 2 |
150 |
Military |
| Nerve Gas |
5 |
Inhaled, Contact |
1 round |
Round |
5 |
3 Wounds a round; Disoriented, then Staggered |
Lethal, Subtle 2 |
— |
Military |
| Bad Air |
2 |
Inhaled |
1 minute |
Minute |
In cloud |
3 Strain a minute, then Wounds |
Lethal, Subtle 4 |
— |
Common |
| Vitriol |
— |
Contact |
None |
Round |
Until washed |
3 Wounds, then Burning 2 |
— |
20 |
Common |
| Corrosive Fog |
— |
Contact |
None |
Round |
In cloud |
2 Wounds a round; breaches sealed suits |
Obscuring 1 |
250 |
Military |
| Restraint Foam |
— |
Contact |
None |
— |
— |
Immobilized until cut free |
— |
120 |
Restricted |
Drugs, Medicines, and Antidotes
The Apothecary's Shelf
| Substance |
In brief |
Onset |
Lasts |
Limit |
Tags |
Price |
Avail |
| Healing Salve |
Recover 2 more Wounds from a night's rest |
— |
1 day |
1 |
— |
20 |
Common |
| Poppy Tincture |
Recover 3 Strain; ignore one Critical Injury's penalty |
10 minutes |
4 hours |
2 |
Habit 2 |
30 |
Common |
| Chewing Leaf |
Recover 2 Strain; 1 Boon Die to Athletics on a march |
10 minutes |
4 hours |
2 |
Habit 1 |
5 |
Common |
| Watchman's Tea |
Stay awake a night without penalty |
10 minutes |
8 hours |
1 |
— |
3 |
Common |
| Strong Drink |
1 Boon Die against fear; 1 Bane Die to Agility and Intellect |
10 minutes |
2 hours |
2 |
Habit 1 |
2 |
Common |
| Berserker Draught |
+1 damage in melee; must close and attack |
10 minutes |
1 encounter |
1 |
Habit 1 |
80 |
Restricted |
| Dreamsmoke |
Recover all Strain; useless for four hours |
1 minute |
4 hours |
1 |
Habit 3 |
15 |
Restricted |
| Smelling Salts |
Wakes a sleeper or a faint |
None |
— |
1 |
— |
10 |
Common |
| Emetic |
Purges a swallowed poison during its Onset |
None |
— |
— |
— |
5 |
Common |
| Theriac |
General antidote: 2 Boon Dice against one poison |
1 round |
1 day |
1 |
— |
100 |
Restricted |
| Antivenom |
Specific antidote to one kind of venom |
1 round |
— |
— |
— |
120 |
Rare |
| Bezoar |
Reusable; 1 Boon Die against swallowed poison |
None |
— |
— |
— |
500 |
Rare |
| Healing Draught |
Recover 4 Wounds; each later dose that day recovers 1 fewer |
None |
— |
— |
Fantastical |
50 |
Common |
The Industrial Pharmacy
| Substance |
In brief |
Onset |
Lasts |
Limit |
Tags |
Price |
Avail |
| Sleeping Powder |
A full night's sleep through anything |
30 minutes |
8 hours |
1 |
Habit 2 |
10 |
Restricted |
| Morphine |
Recover 4 Strain; ignore Critical Injury penalties |
1 round |
4 hours |
2 |
Habit 3 |
25 |
Restricted |
| Nerve Tonic |
Recover 3 Strain; 1 Boon Die to Readiness and Charm |
1 minute |
1 hour |
2 |
Habit 3 |
5 |
Common |
| Patent Medicine |
Usually nothing |
— |
— |
— |
— |
1 |
Common |
| Antiseptic |
1 Boon Die to Medicine checks to heal Wounds |
— |
— |
— |
— |
5 |
Common |
Modern Toxins and Tradecraft
| Substance |
In brief |
Onset |
Lasts |
Limit |
Tags |
Price |
Avail |
| Carrier Gel |
Makes an injected or swallowed poison work by Contact |
— |
— |
— |
— |
500 |
Rare |
Modern Pharmaceuticals
| Substance |
In brief |
Onset |
Lasts |
Limit |
Tags |
Price |
Avail |
| Trauma Shot |
Recover 3 Wounds; ends Bleeding |
None |
— |
2 |
— |
50 |
Restricted |
| Field Painkiller |
Recover 3 Strain; ignore Critical Injury penalties |
1 round |
4 hours |
2 |
Habit 3 |
30 |
Restricted |
| Adrenaline Injector |
Recover 4 Strain now; wakes the incapacitated |
None |
10 minutes |
1 |
— |
100 |
Common |
| Pep Pills |
No sleep needed; 1 Boon Die to Readiness |
30 minutes |
8 hours |
2 |
Habit 2 |
10 |
Restricted |
| Steadying Tablets |
Remove 1 Bane Die of nerves from fine work |
30 minutes |
4 hours |
1 |
— |
20 |
Restricted |
| Calming Tablets |
Recover 3 Strain; 1 Boon Die against fear |
30 minutes |
4 hours |
2 |
Habit 2 |
10 |
Restricted |
| White Powder |
Recover 2 Strain; 1 Boon Die to Charm and Readiness |
1 round |
1 hour |
2 |
Habit 3 |
100 |
Illicit |
| Crystal |
1 Boon Die to Athletics and Readiness; a hard crash |
1 round |
6 hours |
1 |
Habit 4 |
40 |
Illicit |
| Brown |
Recover all Strain; useless for four hours |
1 round |
4 hours |
1 |
Habit 4 |
20 |
Illicit |
| Weed |
Recover 2 Strain; 1 Bane Die to Readiness and Intellect |
1 minute |
2 hours |
2 |
Habit 1 |
10 |
Illicit |
| Hallucinogen |
Disoriented for six hours; visions |
30 minutes |
6 hours |
1 |
— |
10 |
Illicit |
| Dust |
Stays up past the Strain limit for 3 rounds |
1 round |
1 hour |
1 |
Habit 2 |
20 |
Illicit |
| Activated Charcoal |
General antidote against swallowed poisons |
1 round |
1 day |
— |
— |
15 |
Common |
| Atropine Injector |
Specific antidote to nerve agents |
None |
— |
3 |
— |
60 |
Military |
| Cyanide Antidote Kit |
Specific antidote to cyanide |
None |
— |
— |
— |
150 |
Restricted |
| Naloxone |
Ends an opiate overdose at once |
None |
1 hour |
— |
— |
40 |
Common |
Stellar Biotech
| Substance |
In brief |
Onset |
Lasts |
Limit |
Tags |
Price |
Avail |
| Stimpack |
Recover 3 Wounds |
None |
— |
2 |
— |
50 |
Common |
| Combat Stim |
Recover 2 Strain; 1 Boon Die to the next check |
None |
1 check |
1 |
Habit 1 |
100 |
Restricted |
| Reflex Booster |
2 Boon Dice to initiative; 1 to Reflexes and Operate |
1 round |
1 hour |
1 |
Habit 3 |
300 |
Restricted |
| Focus |
1 Boon Die to Intellect checks |
10 minutes |
4 hours |
1 |
Habit 2 |
150 |
Common |
| Fury |
+2 melee damage; a heavy crash |
1 round |
1 encounter |
1 |
Habit 3 |
400 |
Military |
| Torpor Dose |
Slows every clock in the patient to one tenth |
1 round |
12 hours |
1 |
— |
400 |
Restricted |
| Thin-Air Tablets |
Hold breath twice as long; 2 Boon Dice in thin air |
10 minutes |
4 hours |
1 |
— |
60 |
Common |
| Spacer's Friend |
Remove up to 2 Bane Dice from free fall or high gravity |
10 minutes |
8 hours |
1 |
— |
20 |
Common |
| Glitter |
Recover all Strain; useless for four hours |
1 round |
4 hours |
1 |
Habit 4 |
15 |
Illicit |
| Detox Shot |
Ends every drug in the patient |
1 round |
— |
2 |
— |
80 |
Common |
| Broad Antitoxin |
Ends a poison of Potency 3 or less; general antidote above that |
None |
— |
— |
— |
80 |
Restricted |
By Period
Old World (39) · Blade Venom, Viper Venom, Cobra Venom, Spider Venom, Arrow Poison, Dart Frog Toxin, Monster Venom, Wolfsbane, Hemlock, Nightshade, Foxglove, Death Cap, Ergot, Inheritance Powder, Deathfeign, Blinding Sap, Sleeping Draught, Healing Salve, Poppy Tincture, Chewing Leaf, Watchman's Tea, Strong Drink, Berserker Draught, Dreamsmoke, Smelling Salts, Emetic, Theriac, Antivenom, Bezoar, Healing Draught, Truth Draught, Stoneblood, Bleeder's Oil, Smoke, Stink Smoke, Poison Smoke, Quicklime, Bad Air, Vitriol
Industrial (14) · Strychnine, Prussic Acid, Mercury Salts, Chloroform, Knockout Drops, Sleeping Powder, Morphine, Nerve Tonic, Patent Medicine, Antiseptic, Tear Gas, Chlorine, Phosgene, Mustard Gas
Modern (29) · Suicide Capsule, Castor Toxin, Heart-Stopper, Contact Nerve Agent, Thallium, Hot Dose, Shellfish Toxin, Tranquilizer Dose, Truth Serum, Carrier Gel, Trauma Shot, Field Painkiller, Adrenaline Injector, Pep Pills, Steadying Tablets, Calming Tablets, White Powder, Crystal, Brown, Weed, Hallucinogen, Dust, Activated Charcoal, Atropine Injector, Cyanide Antidote Kit, Naloxone, Pepper Spray, Knockout Gas, Nerve Gas
Stellar (19) · Stimpack, Combat Stim, Reflex Booster, Focus, Fury, Torpor Dose, Thin-Air Tablets, Spacer's Friend, Glitter, Detox Shot, Broad Antitoxin, Sleeper Dose, Lockjaw, Black Needle, Xenotoxin, Tailored Toxin, Honesty, Corrosive Fog, Restraint Foam
Lethal Poisons, Fastest First
| Substance |
Pot |
Interval |
Course |
Effect in brief |
Antidote |
| Nerve Gas |
5 |
Round |
5 |
3 Wounds a round; Disoriented, then Staggered |
Atropine Injector |
| Shellfish Toxin |
5 |
Round |
4 |
2 Wounds; Immobilized, then Paralysed |
None; an Average Medicine check each minute keeps a Paralysed victim breathing |
| Suicide Capsule |
5 |
Round |
5 |
4 Wounds a round; the user chooses to fail |
A cyanide antidote kit and a Severe Medicine check, begun before the Course ends |
| Black Needle |
4 |
Round |
4 |
3 Wounds; Disoriented |
Broad Antitoxin, as a general antidote |
| Dart Frog Toxin |
4 |
Round |
4 |
3 Wounds |
None; treat and support |
| Monster Venom |
4 |
Round |
5 |
3 Wounds; Disoriented |
Antivenom made from the same creature |
| Prussic Acid |
4 |
Round |
5 |
3 Wounds, 2 Strain |
A specific antidote from the Modern period on; before that, treat and support |
| Xenotoxin |
4 |
Round |
5 |
3 Wounds to the species it suits |
A specific antidote from the world it comes from |
| Chlorine |
3 |
Round |
In cloud |
3 Wounds a round |
— |
| Cobra Venom |
3 |
Round |
5 |
2 Wounds, 2 Strain |
Antivenom |
| Contact Nerve Agent |
5 |
Minute |
6 |
3 Wounds a minute; Disoriented, then Staggered |
Atropine Injector |
| Heart-Stopper |
4 |
Minute |
5 |
4 Wounds a minute; looks like a heart attack |
None; treat and support. A hospital counts as continuous care |
| Bad Air |
2 |
Minute |
In cloud |
3 Strain a minute, then Wounds |
— |
| Strychnine |
4 |
10 minutes |
5 |
3 Wounds; convulsions |
None; a sedative given by a successful Medicine check counts as treatment, and a dark quiet room adds 1 Boon Die |
| Wolfsbane |
3 |
10 minutes |
6 |
3 Wounds |
None; purge, treat, and support |
| Tailored Toxin |
5 |
Hour |
6 |
4 Wounds an hour, to one named person only |
None in stock; a laboratory and a Hard Science check make a specific antidote in 2 hours |
| Foxglove |
3 |
Hour |
4 |
3 Wounds; looks like a failing heart |
None before the Modern period; purge, treat, and support |
| Hemlock |
3 |
Hour |
6 |
3 Wounds; creeping paralysis |
None; purge, treat, and support |
| Phosgene |
3 |
Hour |
6 |
3 Wounds an hour, two hours later |
None; rest, treat, and support |
| Hot Dose |
5 |
Day |
10 |
3 Wounds a day for ten days |
None; treat and support |
| Castor Toxin |
4 |
Day |
4 |
4 Wounds a day; looks like fever |
None; treat and support |
| Death Cap |
4 |
Day |
4 |
4 Wounds a day, after a quiet half day |
None; purge during the Onset, then treat and support |
| Inheritance Powder |
3 |
Day |
5 |
3 Wounds a day; looks like illness |
None before the Industrial period; stop the doses, treat, and support |
| Thallium |
3 |
Day |
7 |
2 Wounds a day; the hair falls out on day five |
A specific antidote, from the 1970s on |
Sedatives
| Substance |
Pot |
Vector |
Effect |
Sleep |
| Sleeping Draught |
2 |
Ingested |
4 Strain each minute |
4 hours |
| Chloroform |
2 |
Inhaled (held pad) |
3 Strain each round |
10 minutes |
| Knockout Drops |
3 |
Ingested |
4 Strain each minute |
2 hours |
| Tranquilizer Dose |
3 |
Injury |
3 Strain each round |
1 hour |
| Sleeper Dose |
2 |
Injury, Inhaled |
4 Strain each round |
1 hour |
| Knockout Gas |
3 |
Inhaled |
4 Strain each round |
30 minutes after leaving the cloud |
| Habit |
Drugs |
| 4 |
Crystal, Brown, Glitter |
| 3 |
Dreamsmoke, Morphine, Nerve Tonic, Field Painkiller, White Powder, Reflex Booster, Fury |
| 2 |
Poppy Tincture, Sleeping Powder, Pep Pills, Calming Tablets, Dust, Focus |
| 1 |
Chewing Leaf, Strong Drink, Berserker Draught, Weed, Combat Stim |
Antidotes
| Antidote |
Period |
Price |
What it does |
| Emetic |
Old World |
5 |
Purges a swallowed poison during its Onset |
| Theriac |
Old World |
100 |
General antidote: 2 Boon Dice against one poison |
| Antivenom |
Old World |
120 |
Specific antidote to one kind of venom |
| Bezoar |
Old World |
500 |
Reusable; 1 Boon Die against swallowed poison |
| Activated Charcoal |
Modern |
15 |
General antidote against swallowed poisons |
| Atropine Injector |
Modern |
60 |
Specific antidote to nerve agents |
| Cyanide Antidote Kit |
Modern |
150 |
Specific antidote to cyanide |
| Naloxone |
Modern |
40 |
Ends an opiate overdose at once |
| Detox Shot |
Stellar |
80 |
Ends every drug in the patient |
| Broad Antitoxin |
Stellar |
80 |
Ends a poison of Potency 3 or less; general antidote above that |
Hardest to Notice
| Subtle |
Substances |
| 5 |
Tailored Toxin |
| 4 |
Castor Toxin, Heart-Stopper, Thallium, Bad Air |
| 3 |
Death Cap, Inheritance Powder, Contact Nerve Agent, Hot Dose, Phosgene |
| 2 |
Foxglove, Ergot, Mercury Salts, Knockout Drops, Mustard Gas, Nerve Gas |
| 1 |
Wolfsbane, Nightshade, Sleeping Draught, Prussic Acid |