The Apothecary ยท Chapter 2

Reading an Entry

Every substance in this book is printed the same way.

Wolfsbane

Aconite, monkshood, leopard's bane

3 10 minutes 10 minutes 6

Ingested, Injury 80 Restricted Old World Lethal, Subtle 1

Effect 3 Wounds. The mouth and hands go numb at the first failed check

The Four Numbers

Number What it is
Potency The difficulty of the Fortitude check to resist: 1 Easy, 2 Average, 3 Hard, 4 Severe, 5 Extreme
Onset The time between exposure and the first resist check. Nothing happens during it
Interval How often the victim makes a resist check once the poison has started
Course How many resist checks the poison lasts for, unless it is ended sooner

Wolfsbane above reads: ten minutes after it is swallowed, and every ten minutes after that, the victim makes a Hard Fortitude check, up to six times.

A Course of In cloud means the checks continue for as long as the victim stays in the gas.

Vector

How the substance gets into a body.

Vector Exposure
Injury Carried into a wound by a coated weapon, a dart, a fang, or a needle. The attack must inflict at least 1 Wound after Resistance
Contact Touching bare skin. Contact (eyes) works only on the eyes and is stopped by goggles or a visor
Ingested Eaten or drunk
Inhaled Breathed in as gas, smoke, vapour, or dust

A substance with more than one Vector works by any of them. Chapter 3 has the rules for each.

The Rows

Row Meaning
Effect What happens on a failed resist check
Resisted What happens on a successful one. If the row is missing, nothing happens
Sleep How long a victim put to sleep by a sedative stays asleep
After What remains once the poison has ended
Antidote The specific antidote, if one exists
Special Anything else
Cloud For a gas: how much space it fills and how long it stays
Stops it For a gas: the protection that works
Use For something sprayed or thrown at one target: the attack that delivers it

Wounds and Strain from a substance are not reduced by Resistance, unless the entry says they are. Armour does not help against what is already in the blood.

Drugs Read Differently

A drug, a medicine, or an antidote is something a character usually takes on purpose. Its last two numbers change.

Number What it is
Potency The difficulty of the check to avoid an Overdose
Onset The time before it works
Lasts How long the Benefit and the Side effect last
Limit How many doses a character can take between full nights of rest before risking an Overdose
Row Meaning
Benefit What the user gains
Side effect What the user suffers for as long as the drug lasts
Crash What the user suffers when it stops
Overdose What happens on a failed check past the Limit
Unwilling What happens to someone given it in secret, where that differs

Chapter 5 has the rules.

Price, Availability, and Period

Price is for one dose: enough for one person once, to coat one weapon for one hit, or one pot, grenade, or canister of a gas. It is in the units of the armory that covers the same period: Old World entries on the scale of The Fantasy Armory, Industrial entries on that of The Black Powder Armory, Modern entries in present-day US dollars as in The Modern Armory, and Stellar entries in credits as in The Stellar Armory. An entry with a dash for its price is not for sale at any price a character can pay.

Tag Meaning
Common Sold openly, or growing wild for anyone who knows it
Restricted Sold by licence, by prescription, or to a recognised trade. Others are asked questions
Military Made for a state or an army. Bought from a quartermaster or a thief
Rare Made by a few people, or found in a few places
Illicit Against the law to sell or carry. Bought with Streetwise, at the seller's price

Period is the first period in which the entry is found: Old World, Industrial, Modern, or Stellar. Later periods keep it.