The Armourer ยท Chapter 8

Weapons Against Armour

Where every weapon's type comes from, and what to use when a weapon or a creature does not print one.

The Types

Type What it does to flesh Typical sources
Cutting Draws an edge across it Swords, axes, sabres, glaives, claws
Thrusting Drives a point into it Spears, daggers, estocs, picks, arrows, bolts
Crushing Transmits force through it Maces, hammers, clubs, staves, fists, sling stones
Ballistic Bullets and shot Every firearm
Blast Explosion and fragments Grenades, rockets, charges, mines
Fire Flame and burning chemicals Flamethrowers, incendiaries

The Fantasy Armory

Every entry prints its type. By family:

Family Types
Unarmed weapons Crushing, except the Bagh Nakh (Cutting)
Daggers and knives Thrusting on most; the Knife, Dagger, and Main-Gauche also cut; the Serrated Knife is Cutting only
Swords Cutting and Thrusting on most; the Falchion, Sabre, Shotel, and Hook Swords are Cutting only; the Estoc and Rapier are Thrusting only
Axes and cleavers Cutting, every one
Impact weapons Crushing; the War Pick is also Thrusting
Spears Thrusting; the Winged Spear also cuts
Polearms Mixed. The Halberd and Poleaxe are Versatile and switch type by profile
Flexible weapons Crushing or Cutting by entry
Thrown weapons By entry
Shields Crushing when used to strike

Swords are the generalists, and this book is why they cost more: a sword answers mail with its point and a padded jack with either.

The poleaxe is the armoured fighter's weapon. Its hammer face is Crushing, and Crushing is what plate is Vulnerable to.

The Ranged Armory

A launcher's type is what it does with a standard shaft. The head overrides it.

Ammunition Type Against armour
Standard arrow, quarrel, dart Thrusting Good against a Padded Jack and a Scale Coat
Bodkin Thrusting As standard, with the Pierce its entry gives
Broadhead, barbed, swallowtail Cutting Poor against mail and plate, which deflect it
Blunt Crushing The archer's answer to mail and plate
Sling stones and shot Crushing As blunt

An archer answers armour by changing quivers, which costs a maneuver.

The Modern Armory

Weapon Type
Every firearm, with any bullet or shell Ballistic
Grenades, launchers, rockets, charges, mines Blast
Flamethrower, incendiary grenade, Molotov, flare, incendiary and Dragon's Breath loads Fire
Bayonet, speargun, darts Thrusting
Chainsaw Cutting
Batons and weapon butts Crushing
Stun guns, Tasers, gas No type: armour gives its Resistance and nothing else

Weapons and Creatures With No Type

Use these, and do not vary them between sessions.

Attack Type
Unlisted or unclear, hand-to-hand Crushing
Fists, slams, tails, body checks, falls Crushing
Clubs, maces, hammers, staves, shield bashes Crushing
Raking claws and talons Cutting
Blades, axes, scythes Cutting
Horns, gores, tusks, stingers, beaks Thrusting
Spears, arrows, bolts, picks Thrusting
Bites Crushing or Thrusting; the attacker chooses
Anything fired from a gun Ballistic

Natural attacks do not trigger Vulnerable. They still meet Deflecting. If a specific creature should threaten an armoured character, arm it, or write in its entry that its attack triggers Vulnerable. A giant's club and a construct's hammer-fist are the usual cases.

Magic and the Supernatural

A spell or supernatural attack has no type unless its Universe gives it one. Armour applies its Resistance if the attack is one that Resistance applies to, and neither Deflecting nor Vulnerable.