The Heavy Armory · Chapter 7

Engines of the Ancient World

From the first siege to the first cannon. Everything here is built of timber, rope, sinew, and iron by a carpenter with a plan.

The Engines of The Ranged Armory

The bolt throwers and stone throwers are already in print. The Ranged Armory, Chapter 8, has their full entries, their prices, and their crews. They are personal-scale weapons with the Siege quality, and this is what they do at vehicle scale.

Engine Damage Siege Hull damage Range Crew Slow-Firing
Wall Crossbow 9 2 1 Extreme 2 2
Scorpion 9 2 1 Extreme 2 2
Carroballista 9 2 1 Extreme 3 2
Springald 10 3 3 Extreme 2 3
Ballista 13 3 3 Extreme 4 3
Perrier 9 4 3 Long 3 2
Onager 12 5 6 Extreme 4 3
Traction Trebuchet 12 5 6 Extreme 8 2
Counterweight Trebuchet 14 6 8 Extreme 6 3
Naphtha Siphon 7 2 1, and Burn 3 Short 3 —

Add 1 Hull for each Success before dividing, as Chapter 4 says. The four stone throwers are Indirect.

The entries below are the engines that book does not have.

Battering Ram

Ram, tortoise, the sow

Standard 4 4 Engaged 8

300 Common Ancient Crushing Emplaced, Crew 8, Slow-Firing 1

A tree trunk with an iron head, slung under a wheeled shed. It attacks only a structure it is touching, with an Athletics check by its captain at Easy difficulty. The shed gives its crew heavy cover from above. With a crew of 16 it deals 5 Hull.

Bore

Pick, mouse, wall drill

Light 2 — Engaged 4

200 Common Ancient Thrusting Emplaced, Crew 4, Pierce 2

An iron-pointed beam turned or driven into the joints of a wall, under a shed. It is slow and almost silent. It attacks like the Battering Ram and cannot inflict a Critical Hit.

Galley Ram

Bronze beak, rostrum, waterline ram

Heavy 8 3 Engaged —

4000 Military Ancient Crushing Pierce 1

The bronze-sheathed bow of a war galley. It is the ship's weapon and is used by ramming: see Chapter 3. A galley that rams takes one quarter of the damage it deals in place of half.

Corvus

Boarding bridge, raven

Standard 1 — Engaged 4

500 Military Ancient Thrusting Emplaced, Crew 4, Tractor 3, Limited Ammo 1

A hinged gangway with a spike under its far end, dropped onto an enemy deck. On a hit the two ships are locked together and may be boarded by two people abreast. Tractor 3: breaking free is a Hard Operate check.

Harpax

Grapnel thrower, the snatcher

Light — — Short 3

400 Military Ancient Thrusting Emplaced, Crew 3, Tractor 2, Slow-Firing 2

A catapult that throws a grapnel on a line, to be winched in. A held ship is drawn one range band closer each round its crew keeps hauling.

Fire Ship

Hellburner, burner

Capital 12 3 Engaged 2

1500 Common Ancient Fire Burn 4, Limited Ammo 1

An old hull packed with tar, brush, and later powder, sailed or towed into an anchored fleet and lit. It attacks whatever it is steered into, with an Operate check by its last crew before they leave. It is spent in the attack.

Rocket Cart

Hwacha, fire-arrow cart, nest of bees

Standard 3 4 Long 3

1200 Military Ancient Fire Blast 3, Burn 1, Inaccurate 2, Salvo 4, Crew 3, Limited Ammo 4, Prepare 3

A wheeled frame holding a hundred or more rocket-driven arrows, fired in ripples. Each of four ripples is one attack. It appears in the last century of this period and is as frightening as it is inaccurate.

Bombard
Bombard

Great gun, basilisk, the big iron

Heavy 9 3 Long 8

9000 Rare Ancient Crushing Emplaced, Crew 8, Slow-Firing 5, Unreliable, Inaccurate 1, Prepare 5

The first gun that could knock down a castle: a huge iron or bronze tube firing a stone ball. It fires perhaps seven times a day. It ends this chapter and begins the next.