The Heavy Armory ยท Chapter 10

Guns of the Mechanised Age

Ground weapons from 1939 to today: what is bolted to a tank, towed behind a truck, or carried in three loads by an infantry section.

The first five entries are personal-scale crew weapons. They are what a squad owns. Everything after them is what a squad calls for.

Shells

A gun of this chapter or the last fires any of these that suits it. The loader chooses.

Shell Effect Price
High explosive The listed profile for howitzers and mortars. For tank and field guns: no Pierce, and Blast 3 x1
Armour-piercing The listed profile for tank and anti-tank guns. No Blast x1
Shaped charge (from 1942) Pierce 4, whatever the gun. Damage does not fall with range. Blast 1 x2
Sabot (from 1944) Pierce 2 higher. No Blast. Long-barrelled guns only x4
Shrapnel or canister Range becomes Medium. Against people, Blast equal to the gun's Hull damage, with no Boons needed. Half damage to vehicles x1
Smoke No damage. A cloud of Short radius for 5 rounds: add 2 Bane Dice to attacks through it x1
Illumination No damage. Lights everything within Long range of the burst for 3 rounds x1
Heavy Machine Gun

Fifty-calibre, twelve-seven, the deuce

12 3 Extreme 10

Gunnery 14000 Military 1939 Ballistic Auto-Fire, Pierce 3, Vicious 2, Sustained Fire, Breach 1, Emplaced, Crew 2, Prepare 2

The gun on the tripod, the truck ring, the tank cupola, and the boat's bow. Mounted on a vehicle it is the Pintle Gun of The Starship Armory. Breach 1: it holes unarmoured and lightly armoured vehicles.

Automatic Grenade Launcher

Belt-fed launcher, forty-mil gun

8 4 Extreme 9

Gunnery 20000 Military 1968 Blast Auto-Fire, Blast 6, Pierce 4, Breach 1, Emplaced, Crew 2, Prepare 2, Limited Ammo 6

A machine gun that fires grenades. Each Auto-Fire hit triggers its own Blast for 1 Boon.

Medium Mortar

Eighty-one, eighty-two, battalion mortar

12 3 Extreme 12

Gunnery 25000 Military 1939 Blast Indirect, Blast 10, Siege 2, Emplaced, Crew 3, Prepare 3

The infantry's own artillery: three loads for three people and a bomb every few seconds. It cannot attack inside Medium range.

Recoilless Rifle

Recoilless gun, one-oh-six, jeep gun

16 3 Extreme 14

Gunnery 12000 Military 1944 Blast Blast 6, Pierce 6, Breach 3, Backblast 6, Emplaced, Crew 2, Prepare 2, Slow-Firing 1

A light gun that vents its recoil backwards, small enough for a jeep or a tripod. It gives infantry a tank-killing weapon with a visible signature every time it fires.

Anti-Tank Guided Missile

Wire-guided missile, tripod missile

18 2 Extreme 12

Gunnery 60000 Military 1960 Blast Blast 6, Pierce 6, Breach 4, Guided 3, Emplaced, Crew 2, Prepare 2, Limited Ammo 1, Slow-Firing 1

A missile steered to its target by the gunner through a wire or a beam. The gunner must keep the sight on the target until it hits: an attack on the gunner before then adds 2 Bane Dice to the missile. It cannot attack inside Medium range.

Automatic Cannon

Twenty- to thirty-mil cannon, chain gun, Oerlikon

Light 4 4 Long 2

90000 Military 1939 Ballistic Auto-Fire, Pierce 1, Anti-Air, Limited Ammo 20

The gun of armoured cars, infantry fighting vehicles, patrol boats, and light anti-aircraft mounts. It is the Autocannon of The Starship Armory with a faster cyclic rate.

Light Tank Gun

Thirty-seven, two-pounder, light anti-tank gun

Light 4 3 Long 3

40000 Military 1939 Ballistic Pierce 2, Crew 3

The gun of the tanks and anti-tank batteries of 1939. Within three years it could not hurt the tanks it faced.

Medium Tank Gun

Seventy-five, seventy-six, six-pounder

Standard 5 3 Long 4

120000 Military 1941 Ballistic Pierce 3, Blast 2, Crew 4, Slow-Firing 1

The gun of the medium tank and of the towed anti-tank gun that waited for it. Slow-Firing 1 is the loader in a cramped turret; on an open field carriage with a full crew it is ignored.

Heavy Tank Gun

Eighty-eight, ninety, seventeen-pounder, one-twenty-two

Standard 6 3 Extreme 5

250000 Military 1942 Ballistic Pierce 4, Blast 2, Crew 5, Slow-Firing 1

A high-velocity gun, first built to shoot at aircraft and then pointed at tanks. It kills a medium tank of its day in two hits at any range it can see.

Main Battle Tank Gun

One-oh-five, one-twenty, one-twenty-five smoothbore

Standard 6 3 Extreme 4

600000 Military 1960 Ballistic Accurate 1, Pierce 5, Blast 2, Crew 4

A stabilised gun with a ballistic computer. It fires on the move and hits what it aims at. With an autoloader the crew is 3.

Light Howitzer

One-oh-five, twenty-five-pounder, pack howitzer

Standard 6 4 Long to Extreme 6

200000 Military 1939 Blast Indirect, Blast 4, Crew 6

The divisional gun: light enough to tow behind a truck or sling under a helicopter. It may fire directly at Medium range without Indirect, at 5 Hull with Pierce 1.

Rocket Artillery

Rocket truck, multiple launcher, organ

Standard 5 4 Extreme 3

300000 Military 1941 Blast Indirect, Blast 4, Inaccurate 2, Salvo 4, Crew 3, Limited Ammo 4, Prepare 10

A truck with rails or tubes for a dozen to forty rockets, fired in seconds. Each of four ripples is one attack. Reloading takes ten minutes, by which time the truck should be somewhere else.

Heavy Anti-Aircraft Gun

Eighty-eight, three-point-seven, ninety-mil

Standard 6 3 Extreme 6

250000 Military 1939 Blast Blast 3, Anti-Air, Crew 6

A high-velocity gun firing time-fused shells into the path of aircraft. It can hit a target in flight at any height. Pointed at the ground it is the Heavy Tank Gun.

Surface-to-Air Missile

SAM, air defence missile

Standard 7 3 Extreme 4

800000 Military 1955 Blast Lock-On, Tracking, Interceptable, Crew 4, Limited Ammo 4

A radar- or heat-guided missile on a trailer, a tracked launcher, or a ship. It attacks only targets in flight. The shoulder-fired version is the Guided Missile Launcher in The Modern Armory.

Vehicle Missile Launcher
Vehicle Missile Launcher

Tube-launched missile, tank destroyer rack

Standard 8 2 Extreme 2

250000 Military 1965 Blast Pierce 5, Lock-On, Interceptable, Limited Ammo 2, Slow-Firing 1

Heavy anti-tank missiles on a vehicle or a helicopter. They outrange a tank's gun, and the launcher must stay exposed while they fly.