Exodus NDS Sourcebook

Kharos Ship Catalog

Rebuilt Hulls of the Funtari Confederacy for Void Drifters

Eight ship lines and twenty-six hulls from Kharos Forge Cooperative, the rebuilding shipbuilder of the Funtari Confederacy, from a one-crew survey skiff to an industrial carrier. Every mark of every line with validated stats and prices, the Rebuild Plate, the four clan yards, and the rules for buying, rebuilding and refitting them.

14 chapters, about 22,000 words, free to read here in full. Written for Exodus NDS; the stat lines also drop into a Genesys RPG game.

Contents

About This Book Eight ship lines and twenty-six hulls, from a one-crew survey skiff to an industrial carrier that is a work yard, with every mark of every line, the components only Kharos builds, and the rules for… 1. The House of Kharos The Kharos Forge Cooperative builds the hulls of the Funtari Confederacy's frontier: freighters, tugs, salvage ships, miners and carriers that are rebuilt more often than they are retired. 2. Reading a Kharos Entry Chapters 5 to 8 give each Kharos line an entry: a heading for the line, a plate, a short description, one stat block for every mark, mark notes, Common Variants and a Mark Table. 3. The Kharos Look A Kharos ship looks like it has already been repaired once, because it has, or soon will be. Spacers read the maker from the silhouette before the transponder resolves. 4. Kharos Builder Rules Kharos's Signature benefits and Weak drawbacks, what its hulls cost to build, and the rules for marks. 5. Skiffs and Shuttles Kharos's smallest hulls do the work the ship cannot: reaching the rock, landing where there is no pad, and putting people and vehicles on the ground. 6. Freighters and Haulers The KR-41 is the ship most Kharos crews start with and rebuild. The KR-72 is the barge that carries what the rebuilt ships dig up. 7. Salvage Ships, Tugs and Miners Three hulls for the same frontier trade: bring the wreck home, move the ship that cannot move, and cut the rock the others will carry. 8. Industrial Carriers The largest hull Kharos sells is a work yard that flies. A clan, a mercenary company or a mining syndicate holds the title; the crew works for whoever holds the paper. 9. Signature Components Modules and systems that only Kharos builds. They are Native aboard a Kharos hull and Certified aboard an Openframe hull, where they keep their effects. 10. Ownership, Rebuilds and Refit What a Kharos hull costs new and used, how a crew pays for it, which yard rebuilds it to the next mark and what that costs, and what the Rebuild Plate records. 11. Compatibility A mechanic can force almost any system into almost any hull. The difficulty depends on the relationship between the hull's builder and the system's builder. 12. Master Tables Every Kharos hull in one table, the eight lines side by side, every hull by price, and every rebuild from one mark to the next. The tables are built from the same data as the stat blocks. 12. Licensing Only the Exodus NDS Core Rules are published under the ORC License. Everything else Kaosweaver, Inc. publishes, including this book, is under copyright and is not open.