Kharos Ship Catalog · Chapter 6

Freighters and Haulers

The KR-41 is the ship most Kharos crews start with and rebuild. The KR-72 is the barge that carries what the rebuilt ships dig up.

KR-41 Light Freighter

Printed as the Frontier Workhorse Freighter in the Vehicles Manual. Industrial Scaffold. Scale 4. Civilian grade. 5 marks, Mk I to Mk V.

The KR-41 is the frontier workhorse: oversized engines, thick landing gear and a configurable cargo frame. It turns up wherever there is no developed space to fly in, and it is the Player's Guide's alternative starting ship. Most crews that keep one rebuild it at least once, which is why it has more marks than any other Kharos line.

KR-41 Light Freighter

Kharos Forge Cooperative · KR-41 family · ClassicScale 4
Role Price Acquisition
Frontier freighter, salvage tug, mining tender 433,000cr Open
Speed Cruise Handling Sensors
3 2 −1 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 22 13
Power Heat Threshold Heat Dissipation Module Slots (open)
9 10 2 7 (3)
Crew Passengers Cargo Units Consumables
3 / 6 4 100 4 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere · Landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 3 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Field-Service Access: Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools, awkward access, or inadequate facilities.

KR-41 Mk II Light Freighter

Kharos Forge Cooperative · KR-41 familyScale 4
Role Price Acquisition
Frontier freighter, salvage tug, mining tender 450,000cr Open
Speed Cruise Handling Sensors
4 2 −1 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 24 13
Power Heat Threshold Heat Dissipation Module Slots (open)
9 10 2 7 (3)
Crew Passengers Cargo Units Consumables
3 / 6 4 100 4 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere · Landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 3 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Field-Service Access (Mk II): Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools or inadequate facilities. The uprated engine housing crowds the crawlway, so awkward access no longer qualifies.

KR-41 Mk III Light Freighter

Kharos Forge Cooperative · KR-41 familyScale 4
Role Price Acquisition
Frontier freighter, salvage tug, mining tender 475,000cr Open
Speed Cruise Handling Sensors
4 2 +0 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 24 13
Power Heat Threshold Heat Dissipation Module Slots (open)
9 10 2 8 (4)
Crew Passengers Cargo Units Consumables
3 / 6 4 100 4 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere · Landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 4 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Field-Service Access (Mk II): Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools or inadequate facilities. The uprated engine housing crowds the crawlway, so awkward access no longer qualifies.

KR-41 Mk IV Light Freighter

Kharos Forge Cooperative · KR-41 familyScale 4
Role Price Acquisition
Frontier freighter, salvage tug, mining tender 491,000cr Open
Speed Cruise Handling Sensors
4 2 +0 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 26 13
Power Heat Threshold Heat Dissipation Module Slots (open)
9 10 2 9 (5)
Crew Passengers Cargo Units Consumables
3 / 6 4 100 4 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere · Landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 5 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Field-Service Access (Mk II): Remove 1 Bane Die from Craft checks to repair or patch the KR-41 when the Bane Die comes from improvised tools or inadequate facilities. The uprated engine housing crowds the crawlway, so awkward access no longer qualifies.

KR-41 Mk V Light Freighter

Kharos Forge Cooperative · KR-41 familyScale 4
Role Price Acquisition
Frontier freighter, salvage tug, mining tender 504,000cr Open
Speed Cruise Handling Sensors
5 2 +0 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 26 13
Power Heat Threshold Heat Dissipation Module Slots (open)
9 10 2 9 (5)
Crew Passengers Cargo Units Consumables
3 / 6 4 100 4 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere · Landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Standard Cargo Hold, Workshop, Salvage Rig, Towing Rig · 5 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Sealed Drive Housing: The Mk V has no Field-Service Access. Its engine housing is a sealed unit swapped whole at a Kharos yard: a Craft check to repair or patch the housing away from a yard adds 1 Bane Die.

Mark notes. KR-41 Mk I (Classic). The Vehicles Manual's hull. Field-Service Access in full: every service route is clear, and the crews who repair in the dark keep it. Mk II. A larger engine housing with bigger nozzles and bolt-on plate bands along both flanks: Speed 4 and Hull 24. The housing crowds the crawlway, so Field-Service Access no longer covers awkward access. Mk III. Two reaction thruster clusters at the nose and one more equipment housing on the cargo frame: Handling 0 and one more Module Slot. Mk IV. A second plate band and a Hull block, with another equipment housing for the new slot. Mk V. A single sealed engine housing swapped whole at a Forge Yard: Speed 5, and no Field-Service Access at all.

Common Variants. Frontier freighter, Salvage tug, Mining tender, Colony hauler, Armed transport, Blockade runner, Mobile repair ship.

Mark Table

Mark Change Price Built at Rebuild from the previous mark
KR-41 (Classic) Published first mark. 433,000cr Hand Yard —
KR-41 Mk II +1 Speed, +1 Hull block; Field-Service Access narrowed 450,000cr Hand Yard 8 points, 18,000cr
KR-41 Mk III +1 Handling, +1 Module Slot 475,000cr Gantry Yard 12 points, 27,000cr
KR-41 Mk IV +1 Hull block (to 26), +1 Module Slot 491,000cr Forge Yard 8 points, 18,000cr
KR-41 Mk V +1 Speed (to 5); Field-Service Access lost 504,000cr Forge Yard 6 points, 13,500cr
KR-72 Heavy Freighter

A new Kharos line. Buried Engine Barge. Scale 6. Civilian grade. 3 marks, Mk I to Mk III.

The KR-72 is a heavy freighter, an armored barge with the engines buried in the hull and the hold open to the frame. It carries the cheapest tonne-kilometre outside a station, and it is Licensed because a Scale 6 charter, route certificate and insurer are regulatory requirements (Vehicles Manual, Chapter Thirteen).

KR-72 Heavy Freighter

Kharos Forge Cooperative · KR-72 familyScale 6
Role Price Acquisition
Bulk and ore freight, convoy hauler 4,662,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
2 1 −3 Standard 2 0 / 0 84 46
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
12 13 4 9 (2) 20 / 60 60 960 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Point-Defense Laser ×2Light · Turret · Point Defense 1, Accurate 1, Cooldown Short 2 — 5 2 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 4 Light · 4 points

Modules Expanded Cargo Hold (2), External Cargo Frame (2), Workshop, Passenger Berths, Towing Rig · 2 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Barge Frame: Cargo handling checks for bulk or irregular loads add 1 Boon Die, and the open frame carries one External Cargo Frame's worth of pods without the Signature Management Bane Die.

KR-72 Mk II Heavy Freighter

Kharos Forge Cooperative · KR-72 familyScale 6
Role Price Acquisition
Bulk and ore freight, convoy hauler 4,995,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
2 1 −3 Standard 3 0 / 0 84 46
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
12 13 4 9 (2) 20 / 60 60 1,040 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Point-Defense Laser ×2Light · Turret · Point Defense 1, Accurate 1, Cooldown Short 2 — 5 2 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 4 Light · 4 points

Modules Expanded Cargo Hold (2), External Cargo Frame (2), Workshop, Passenger Berths, Towing Rig · 2 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Barge Frame: Cargo handling checks for bulk or irregular loads add 1 Boon Die, and the open frame carries one External Cargo Frame's worth of pods without the Signature Management Bane Die.

KR-72 Mk III Heavy Freighter

Kharos Forge Cooperative · KR-72 familyScale 6
Role Price Acquisition
Bulk and ore freight, convoy hauler 5,217,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
2 1 −3 Standard 3 0 / 0 84 46
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
12 13 4 10 (3) 20 / 60 60 1,120 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×2Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Point-Defense Laser ×2Light · Turret · Point Defense 1, Accurate 1, Cooldown Short 2 — 5 2 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 4 Light · 4 points

Modules Expanded Cargo Hold (2), External Cargo Frame (2), Workshop, Passenger Berths, Towing Rig · 3 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Barge Frame: Cargo handling checks for bulk or irregular loads add 1 Boon Die, and the open frame carries one External Cargo Frame's worth of pods without the Signature Management Bane Die.

Mark notes. KR-72 Mk I. Expanded Cargo Hold, an External Cargo Frame across two slots, Workshop, Passenger Berths and Towing Rig, with two slots open. Mk II. Bolt-on armor bands along the barge sides and a longer hold frame: Armor 3 and 80 more Cargo. Mk III. A second pod rack on the frame and cross-braces: one more Module Slot and 80 more Cargo.

Common Variants. Bulk ore hauler, Convoy hauler, Colony supply barge, Container barge, Relief ship.

Mark Table

Mark Change Price Built at Rebuild from the previous mark
KR-72 First mark 4,662,000cr Gantry Yard —
KR-72 Mk II +1 Armor, +80 Cargo 4,995,000cr Gantry Yard 12 points, 360,000cr
KR-72 Mk III +1 Module Slot, +80 Cargo 5,217,000cr Gantry Yard 8 points, 240,000cr