Kharos Ship Catalog · Chapter 7

Salvage Ships, Tugs and Miners

Three hulls for the same frontier trade: bring the wreck home, move the ship that cannot move, and cut the rock the others will carry.

KR-51 Salvage Ship

Printed as the Heavy Salvage Tender in the Vehicles Manual. Industrial Scaffold. Scale 5. Civilian grade. 4 marks, Mk I to Mk IV.

The KR-51 is the standard heavy salvage ship of the Verge: an open scaffold hull, two claw arms, a stern winch and a bridge block at the bow. It drags a derelict home at full speed and works on it on the way. Its Common Variants include the field repair tender, which is the same hull with the workshops used for repair instead of salvage.

KR-51 Salvage Ship

Kharos Forge Cooperative · KR-51 familyScale 5
Role Price Acquisition
Salvage tender, wreck recovery, mobile repair 1,920,000cr Open
Speed Cruise Handling Sensors
3 2 −2 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 41 22
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 12 (2)
Crew Passengers Cargo Units Consumables
10 / 28 8 320 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 5 points

Modules Salvage Rig (2), Towing Rig (2), Workshop (2), Expanded Cargo Hold (2), Utility Drone Bay, Barracks Module · 2 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Dead Weight Handling: When the KR-51 tows a vessel of its own Scale or smaller, its Speed is not halved. Checks to stabilize, secure, or maneuver a derelict under tow add 1 Boon Die.

KR-51 Mk II Salvage Ship

Kharos Forge Cooperative · KR-51 familyScale 5
Role Price Acquisition
Salvage tender, wreck recovery, mobile repair 2,020,000cr Open
Speed Cruise Handling Sensors
3 2 −2 Standard
Armor Deflection F/A Hull Points System Points
3 0 / 0 44 22
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 12 (2)
Crew Passengers Cargo Units Consumables
10 / 28 8 320 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 5 points

Modules Salvage Rig (2), Towing Rig (2), Workshop (2), Expanded Cargo Hold (2), Utility Drone Bay, Barracks Module · 2 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Dead Weight Handling: When the KR-51 tows a vessel of its own Scale or smaller, its Speed is not halved. Checks to stabilize, secure, or maneuver a derelict under tow add 1 Boon Die.

KR-51 Mk III Salvage Ship

Kharos Forge Cooperative · KR-51 familyScale 5
Role Price Acquisition
Salvage tender, wreck recovery, mobile repair 2,120,000cr Open
Speed Cruise Handling Sensors
3 2 −1 Standard
Armor Deflection F/A Hull Points System Points
3 0 / 0 44 22
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 13 (3)
Crew Passengers Cargo Units Consumables
10 / 28 8 320 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 5 points

Modules Salvage Rig (2), Towing Rig (2), Workshop (2), Expanded Cargo Hold (2), Utility Drone Bay, Barracks Module · 3 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Dead Weight Handling: When the KR-51 tows a vessel of its own Scale or smaller, its Speed is not halved. Checks to stabilize, secure, or maneuver a derelict under tow add 1 Boon Die.

KR-51 Mk IV Salvage Ship

Kharos Forge Cooperative · KR-51 familyScale 5
Role Price Acquisition
Salvage tender, wreck recovery, mobile repair 2,186,000cr Open
Speed Cruise Handling Sensors
3 2 −1 Standard
Armor Deflection F/A Hull Points System Points
3 0 / 0 44 24
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 13 (3)
Crew Passengers Cargo Units Consumables
10 / 28 8 360 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Forward · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1
Light Rotary CannonLight · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 5 points

Modules Salvage Rig (2), Towing Rig (2), Workshop (2), Expanded Cargo Hold (2), Utility Drone Bay, Barracks Module · 3 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Dead Weight Handling: When the KR-51 tows a vessel of its own Scale or smaller, its Speed is not halved. Checks to stabilize, secure, or maneuver a derelict under tow add 1 Boon Die.

Mark notes. KR-51 Mk I. The Vehicles Manual's hull. Mk II. Bolt-on blackened red-brown armor plates on the bridge block and the scaffold sides: Armor 3 and a Hull block (to 44). Mk III. Thruster clusters at the bow corners and one more equipment housing on the open deck: Handling -1 and one more Module Slot. Mk IV. A second sensor and computer housing on the bridge block and a cargo rack on the open deck: a System block (to 24) and 40 more Cargo. Hull, System Points, Armor, Power and Heat Threshold are all at their caps.

Common Variants. Salvage tender, Wreck recovery ship, Field repair tender, Mobile repair ship, Towing ship, Derelict hauler.

Mark Table

Mark Change Price Built at Rebuild from the previous mark
KR-51 Published first mark (Heavy Salvage Tender) 1,920,000cr Hand Yard —
KR-51 Mk II +1 Armor, +1 Hull block (to 44) 2,020,000cr Hand Yard 12 points, 108,000cr
KR-51 Mk III +1 Handling, +1 Module Slot 2,120,000cr Gantry Yard 12 points, 108,000cr
KR-51 Mk IV +1 System block (to 24), +40 Cargo 2,186,000cr Forge Yard 8 points, 72,000cr
KR-27 Tug

A new Kharos line. Needle Cluster. Scale 5. Civilian grade. 3 marks, Mk I to Mk III.

The KR-27 is a tug: a bundle of engine cylinders around a small crew pod. It is all engine and no hold, and it takes a disabled ship, or a barge train, where it needs to go without slowing for the weight.

KR-27 Tug

Kharos Forge Cooperative · KR-27 familyScale 5
Role Price Acquisition
Long-haul tow, rescue, barge train 1,532,000cr Open
Speed Cruise Handling Sensors
3 2 −1 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 35 20
Power Heat Threshold Heat Dissipation Module Slots (open)
12 12 3 8 (1)
Crew Passengers Cargo Units Consumables
6 / 14 4 80 5 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 2 Light · 1 Standard · 4 points

Modules Towing Rig (2), Salvage Rig, Workshop, Repair Drone Bay, External Service Arms, Standard Cargo Hold · 1 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Long Tow: While towing a vessel of its own Scale or smaller the KR-27 does not reduce its Cruise, and it may tow a vessel one Scale larger at Speed 2 instead of Speed 1.

KR-27 Mk II Tug

Kharos Forge Cooperative · KR-27 familyScale 5
Role Price Acquisition
Long-haul tow, rescue, barge train 1,632,000cr Open
Speed Cruise Handling Sensors
4 2 −1 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 35 20
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 8 (1)
Crew Passengers Cargo Units Consumables
6 / 14 4 80 5 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 2 Light · 1 Standard · 4 points

Modules Towing Rig (2), Salvage Rig, Workshop, Repair Drone Bay, External Service Arms, Standard Cargo Hold · 1 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Long Tow: While towing a vessel of its own Scale or smaller the KR-27 does not reduce its Cruise, and it may tow a vessel one Scale larger at Speed 2 instead of Speed 1.

KR-27 Mk III Tug

Kharos Forge Cooperative · KR-27 familyScale 5
Role Price Acquisition
Long-haul tow, rescue, barge train 1,698,000cr Open
Speed Cruise Handling Sensors
4 2 +0 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 38 20
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 8 (1)
Crew Passengers Cargo Units Consumables
6 / 14 4 80 5 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Tractor BeamStandard · Forward · Tractor 2 Short — — — 2 2
Light Rotary Cannon ×2Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · Atmosphere (limited) · No landing

AI Core Basic Automation

Mounts 2 Light · 1 Standard · 4 points

Modules Towing Rig (2), Salvage Rig, Workshop, Repair Drone Bay, External Service Arms, Standard Cargo Hold · 1 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Long Tow: While towing a vessel of its own Scale or smaller the KR-27 does not reduce its Cruise, and it may tow a vessel one Scale larger at Speed 2 instead of Speed 1.

Mark notes. KR-27 Mk I. Two Light mounts and a Standard mount for a tractor beam, a Towing Rig across two slots, and one slot open. Mk II. One more engine needle in the cluster and a row of coolant fins on top: Speed 4 and 1 Heat Threshold. Mk III. Thruster pods at the needle tips and an armored collar around the crew pod: Handling 0 and a Hull block (to 38).

Common Variants. Long-haul tug, Rescue tug, Barge-train tug, Station tug, Convoy recovery tug.

Mark Table

Mark Change Price Built at Rebuild from the previous mark
KR-27 First mark 1,532,000cr Hand Yard —
KR-27 Mk II +1 Speed, +1 Heat Threshold 1,632,000cr Hand Yard 12 points, 108,000cr
KR-27 Mk III +1 Handling, +1 Hull block (to 38) 1,698,000cr Gantry Yard 8 points, 72,000cr
KR-47 Mining Ship

A new Kharos line. Buried Engine Barge. Scale 5. Civilian grade. 3 marks, Mk I to Mk III.

The KR-47 is a mining ship, a mobile claim: a rig that cuts the rock, a refinery that cooks it and a hold that takes the ore home. The engines are buried in an armored barge hull with the rig forward and the refinery tanks along the flanks.

KR-47 Mining Ship

Kharos Forge Cooperative · KR-47 familyScale 5
Role Price Acquisition
Asteroid and ice mining, claim work 1,665,000cr Open
Speed Cruise Handling Sensors
2 1 −2 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 38 20
Power Heat Threshold Heat Dissipation Module Slots (open)
11 12 3 14 (4)
Crew Passengers Cargo Units Consumables
12 / 30 12 360 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Mining Rig (2), Refinery Module (2), Fuel Processor, Expanded Cargo Hold (2), Workshop, Utility Drone Bay, Barracks Module · 4 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Ore Hold: Ore, ice and refined metal load to the full Cargo Unit rating whatever their density, and Craft checks made with the Mining Rig or Refinery Module add 1 Boon Die.

KR-47 Mk II Mining Ship

Kharos Forge Cooperative · KR-47 familyScale 5
Role Price Acquisition
Asteroid and ice mining, claim work 1,732,000cr Open
Speed Cruise Handling Sensors
2 1 −2 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 38 20
Power Heat Threshold Heat Dissipation Module Slots (open)
12 12 3 14 (4)
Crew Passengers Cargo Units Consumables
12 / 30 12 400 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Mining Rig (2), Refinery Module (2), Fuel Processor, Expanded Cargo Hold (2), Workshop, Utility Drone Bay, Barracks Module · 4 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Ore Hold: Ore, ice and refined metal load to the full Cargo Unit rating whatever their density, and Craft checks made with the Mining Rig or Refinery Module add 1 Boon Die.

KR-47 Mk III Mining Ship

Kharos Forge Cooperative · KR-47 familyScale 5
Role Price Acquisition
Asteroid and ice mining, claim work 1,798,000cr Open
Speed Cruise Handling Sensors
2 1 −2 Standard
Armor Deflection F/A Hull Points System Points
2 0 / 0 38 20
Power Heat Threshold Heat Dissipation Module Slots (open)
12 13 3 14 (4)
Crew Passengers Cargo Units Consumables
12 / 30 12 440 6 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 3 points

Modules Mining Rig (2), Refinery Module (2), Fuel Processor, Expanded Cargo Hold (2), Workshop, Utility Drone Bay, Barracks Module · 4 open

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Ore Hold: Ore, ice and refined metal load to the full Cargo Unit rating whatever their density, and Craft checks made with the Mining Rig or Refinery Module add 1 Boon Die.

Mark notes. KR-47 Mk I. Mining Rig, Refinery Module, Fuel Processor, Expanded Cargo Hold, Workshop, Utility Drone Bay and Barracks Module, with four slots open. Mk II. A squat power housing beside the rig and a larger ore hopper on the hold frame: 1 Power Capacity and 40 Cargo. Mk III. A second radiator bank on the power housing and a hopper extension: 1 Heat Threshold and 40 Cargo. Power and Heat Threshold are now at their caps.

Common Variants. Asteroid miner, Ice hauler, Claim ship, Refinery ship, Ore tender.

Mark Table

Mark Change Price Built at Rebuild from the previous mark
KR-47 First mark 1,665,000cr Hand Yard —
KR-47 Mk II +1 Power Capacity, +40 Cargo 1,732,000cr Hand Yard 8 points, 72,000cr
KR-47 Mk III +1 Heat Threshold, +40 Cargo 1,798,000cr Gantry Yard 8 points, 72,000cr
At the Table: Bringing a Wreck Home

Use this when a crew recovers a derelict and tows it to a yard.

Taking the wreck. Add 1 Boon Die to the Pilot check to tow a disabled vessel; Kharos Salvage and Towing makes a salvage check that would be Severe into a Hard one (Chapter 4). A Towing Rig tows a vessel of the hull's Scale, or one Scale larger at Speed 1; the tow halves Speed and reduces Cruise by 1 (Vehicles Manual, Chapter Ten).

The long tow. The KR-51's Dead Weight Handling keeps its Speed when it tows a vessel of its own Scale or smaller, and adds 1 Boon Die to the checks that secure and steer the wreck. The KR-27's Long Tow keeps Cruise across a system and tows a vessel one Scale larger at Speed 2.

At the yard. A derelict recovered under salvage law may be filed with a prize court within 30 days (Vehicles Manual, Chapter Twelve, Prize Claims). Until it is filed the tow is a wreck, not a prize.