Kharos Ship Catalog · Chapter 8
Industrial Carriers
The largest hull Kharos sells is a work yard that flies. A clan, a mercenary company or a mining syndicate holds the title; the crew works for whoever holds the paper.
KR-61 Carrier
Printed as the Industrial Carrier in the Vehicles Manual. Industrial Scaffold. Scale 6. Civilian grade. 4 marks, Mk I to Mk IV.
The KR-61 is a carrier, a moving work yard: two open gantries with a crane on each, a shuttle bay, cradles for work pods and four engine nozzles aft. Its Shuttle Bay also carries the Hammer torpedo bomber (Vehicles Manual, Chapter Seventeen), which is built to a different grade and is not reprinted here.
KR-61 Carrier
| Role | Price | Acquisition |
|---|---|---|
| Salvage carrier, mining ship, mobile repair yard | 7,160,000cr | Licensed |
| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|---|---|---|---|---|---|---|---|
| 2 | 1 | −3 | Standard | 3 | 0 / 0 | 90 | 50 |
| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|---|---|---|---|---|---|---|---|
| 14 | 15 | 4 | 15 (5) | 30 / 100 | 80 | 480 | 8 months |
| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|---|---|---|---|---|---|---|
| Heavy Tractor BeamHeavy · Forward · Tractor 4 | Short–Medium | — | — | — | 3 | 3 |
| Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 | Short | 4 | — | 5 | 1 | 1 |
| Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 | Short–Medium | 3 | — | 4 | 1 | 1 |
Rated Slipstream · No atmosphere · No landing
AI Core Basic Automation
Mounts 3 Light · 1 Standard · 1 Heavy · 8 points
Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 5 open
Hangar Shuttle Bay: 2 craft of Scale 3 or smaller
Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).
Trait Industrial Backbone: Treat the KR-61 as one Scale larger when it tows, recovers, braces, or stabilizes another vessel or large object. This does not apply to attacks, Deflection, or Scale comparisons in combat.
KR-61 Mk II Carrier
| Role | Price | Acquisition |
|---|---|---|
| Salvage carrier, mining ship, mobile repair yard | 7,549,000cr | Licensed |
| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|---|---|---|---|---|---|---|---|
| 2 | 1 | −3 | Standard | 3 | 0 / 0 | 90 | 50 |
| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|---|---|---|---|---|---|---|---|
| 14 | 15 | 4 | 17 (7) | 30 / 100 | 80 | 560 | 8 months |
| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|---|---|---|---|---|---|---|
| Heavy Tractor BeamHeavy · Forward · Tractor 4 | Short–Medium | — | — | — | 3 | 3 |
| Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 | Short | 4 | — | 5 | 1 | 1 |
| Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 | Short–Medium | 3 | — | 4 | 1 | 1 |
Rated Slipstream · No atmosphere · No landing
AI Core Basic Automation
Mounts 3 Light · 1 Standard · 1 Heavy · 8 points
Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 7 open
Hangar Shuttle Bay: 2 craft of Scale 3 or smaller
Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).
Trait Industrial Backbone: Treat the KR-61 as one Scale larger when it tows, recovers, braces, or stabilizes another vessel or large object. This does not apply to attacks, Deflection, or Scale comparisons in combat.
KR-61 Mk III Carrier
| Role | Price | Acquisition |
|---|---|---|
| Salvage carrier, mining ship, mobile repair yard | 7,882,000cr | Licensed |
| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|---|---|---|---|---|---|---|---|
| 3 | 1 | −3 | Standard | 3 | 0 / 0 | 90 | 50 |
| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|---|---|---|---|---|---|---|---|
| 14 | 16 | 4 | 17 (7) | 30 / 100 | 80 | 560 | 8 months |
| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|---|---|---|---|---|---|---|
| Heavy Tractor BeamHeavy · Forward · Tractor 4 | Short–Medium | — | — | — | 3 | 3 |
| Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 | Short | 4 | — | 5 | 1 | 1 |
| Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 | Short–Medium | 3 | — | 4 | 1 | 1 |
Rated Slipstream · No atmosphere · No landing
AI Core Basic Automation
Mounts 3 Light · 1 Standard · 1 Heavy · 8 points
Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 7 open
Hangar Shuttle Bay: 2 craft of Scale 3 or smaller
Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).
Trait Industrial Backbone (Mk III): Treat the KR-61 as one Scale larger when it tows or recovers another vessel or large object. The rebuilt spine no longer braces or stabilizes. This does not apply to attacks, Deflection, or Scale comparisons in combat.
KR-61 Mk IV Carrier
| Role | Price | Acquisition |
|---|---|---|
| Salvage carrier, mining ship, mobile repair yard | 8,215,000cr | Licensed |
| Speed | Cruise | Handling | Sensors | Armor | Deflection F/A | Hull Points | System Points |
|---|---|---|---|---|---|---|---|
| 3 | 1 | −3 | Standard | 4 | 0 / 0 | 90 | 50 |
| Power | Heat Threshold | Heat Dissipation | Module Slots (open) | Crew | Passengers | Cargo Units | Consumables |
|---|---|---|---|---|---|---|---|
| 14 | 16 | 4 | 17 (7) | 30 / 100 | 80 | 640 | 8 months |
| Weapon | Range | Hull | Sys | Crit | Heat | Pwr |
|---|---|---|---|---|---|---|
| Heavy Tractor BeamHeavy · Forward · Tractor 4 | Short–Medium | — | — | — | 3 | 3 |
| Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 | Short | 4 | — | 5 | 1 | 1 |
| Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 | Short–Medium | 3 | — | 4 | 1 | 1 |
Rated Slipstream · No atmosphere · No landing
AI Core Basic Automation
Mounts 3 Light · 1 Standard · 1 Heavy · 8 points
Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 7 open
Hangar Shuttle Bay: 2 craft of Scale 3 or smaller
Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).
Trait Industrial Backbone (Mk III): Treat the KR-61 as one Scale larger when it tows or recovers another vessel or large object. The rebuilt spine no longer braces or stabilizes. This does not apply to attacks, Deflection, or Scale comparisons in combat.
Mark notes. KR-61 Mk I. The Vehicles Manual's hull. Mk II (Classic). Two more pod cradles along the flank and a longer cargo deck: 2 more Module Slots and 80 Cargo, with Industrial Backbone in full. Mk III. A larger aft engine cluster, new coolant radiators and a visible weld band where the spine was rebuilt: Speed 3 and Heat Threshold 16. The rebuilt spine tows and recovers but no longer braces or stabilizes. Mk IV. Heavier blackened red-brown armor plates over the hull sides and a longer deck: Armor 4 and 80 more Cargo. Hull, Armor, Power and Heat Threshold are all at their caps.
Common Variants. Salvage carrier, Mining ship, Mobile repair yard (with a Mobile Yard Module), Industrial transport, Mercenary carrier, Assault-support vessel, Frontier construction ship.
Mark Table
| Mark | Change | Price | Built at | Rebuild from the previous mark |
|---|---|---|---|---|
| KR-61 | Published first mark (Industrial Carrier) | 7,160,000cr | Gantry Yard | — |
| KR-61 Mk II (Classic) | +2 Module Slots, +80 Cargo. | 7,549,000cr | Gantry Yard | 14 points, 420,000cr |
| KR-61 Mk III | +1 Speed, +1 Heat Threshold; Industrial Backbone narrowed | 7,882,000cr | Gantry Yard | 12 points, 360,000cr |
| KR-61 Mk IV | +1 Armor (to 4), +80 Cargo | 8,215,000cr | Forge Yard | 12 points, 360,000cr |