Kharos Ship Catalog · Chapter 8

Industrial Carriers

The largest hull Kharos sells is a work yard that flies. A clan, a mercenary company or a mining syndicate holds the title; the crew works for whoever holds the paper.

KR-61 Carrier

Printed as the Industrial Carrier in the Vehicles Manual. Industrial Scaffold. Scale 6. Civilian grade. 4 marks, Mk I to Mk IV.

The KR-61 is a carrier, a moving work yard: two open gantries with a crane on each, a shuttle bay, cradles for work pods and four engine nozzles aft. Its Shuttle Bay also carries the Hammer torpedo bomber (Vehicles Manual, Chapter Seventeen), which is built to a different grade and is not reprinted here.

KR-61 Carrier

Kharos Forge Cooperative · KR-61 familyScale 6
Role Price Acquisition
Salvage carrier, mining ship, mobile repair yard 7,160,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
2 1 −3 Standard 3 0 / 0 90 50
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
14 15 4 15 (5) 30 / 100 80 480 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Heavy Tractor BeamHeavy · Forward · Tractor 4 Short–Medium — — — 3 3
Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 Short 4 — 5 1 1
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 1 Heavy · 8 points

Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 5 open

Hangar Shuttle Bay: 2 craft of Scale 3 or smaller

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Industrial Backbone: Treat the KR-61 as one Scale larger when it tows, recovers, braces, or stabilizes another vessel or large object. This does not apply to attacks, Deflection, or Scale comparisons in combat.

KR-61 Mk II Carrier

Kharos Forge Cooperative · KR-61 family · ClassicScale 6
Role Price Acquisition
Salvage carrier, mining ship, mobile repair yard 7,549,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
2 1 −3 Standard 3 0 / 0 90 50
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
14 15 4 17 (7) 30 / 100 80 560 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Heavy Tractor BeamHeavy · Forward · Tractor 4 Short–Medium — — — 3 3
Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 Short 4 — 5 1 1
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 1 Heavy · 8 points

Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 7 open

Hangar Shuttle Bay: 2 craft of Scale 3 or smaller

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Industrial Backbone: Treat the KR-61 as one Scale larger when it tows, recovers, braces, or stabilizes another vessel or large object. This does not apply to attacks, Deflection, or Scale comparisons in combat.

KR-61 Mk III Carrier

Kharos Forge Cooperative · KR-61 familyScale 6
Role Price Acquisition
Salvage carrier, mining ship, mobile repair yard 7,882,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
3 1 −3 Standard 3 0 / 0 90 50
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
14 16 4 17 (7) 30 / 100 80 560 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Heavy Tractor BeamHeavy · Forward · Tractor 4 Short–Medium — — — 3 3
Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 Short 4 — 5 1 1
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 1 Heavy · 8 points

Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 7 open

Hangar Shuttle Bay: 2 craft of Scale 3 or smaller

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Industrial Backbone (Mk III): Treat the KR-61 as one Scale larger when it tows or recovers another vessel or large object. The rebuilt spine no longer braces or stabilizes. This does not apply to attacks, Deflection, or Scale comparisons in combat.

KR-61 Mk IV Carrier

Kharos Forge Cooperative · KR-61 familyScale 6
Role Price Acquisition
Salvage carrier, mining ship, mobile repair yard 8,215,000cr Licensed
Speed Cruise Handling Sensors Armor Deflection F/A Hull Points System Points
3 1 −3 Standard 4 0 / 0 90 50
Power Heat Threshold Heat Dissipation Module Slots (open) Crew Passengers Cargo Units Consumables
14 16 4 17 (7) 30 / 100 80 640 8 months
Typical Loadout
Weapon Range Hull Sys Crit Heat Pwr
Heavy Tractor BeamHeavy · Forward · Tractor 4 Short–Medium — — — 3 3
Flak CannonStandard · Turret · Point Defense 2, Anti-Fighter, Scatter, Limited Ammo 24 Short 4 — 5 1 1
Light Rotary Cannon ×3Light · Turret · Auto-Fire, Point Defense 1, Recoil (minor), Limited Ammo 40 Short–Medium 3 — 4 1 1

Rated Slipstream · No atmosphere · No landing

AI Core Basic Automation

Mounts 3 Light · 1 Standard · 1 Heavy · 8 points

Modules Expanded Cargo Hold (2), Heavy Salvage Rig (2), Expanded Fabrication Shop (2), Towing Rig, External Service Arms, Shuttle Bay (2) · 7 open

Hangar Shuttle Bay: 2 craft of Scale 3 or smaller

Builder Kharos signature benefits and weak drawbacks; Integrated Architecture (Chapter 4).

Trait Industrial Backbone (Mk III): Treat the KR-61 as one Scale larger when it tows or recovers another vessel or large object. The rebuilt spine no longer braces or stabilizes. This does not apply to attacks, Deflection, or Scale comparisons in combat.

Mark notes. KR-61 Mk I. The Vehicles Manual's hull. Mk II (Classic). Two more pod cradles along the flank and a longer cargo deck: 2 more Module Slots and 80 Cargo, with Industrial Backbone in full. Mk III. A larger aft engine cluster, new coolant radiators and a visible weld band where the spine was rebuilt: Speed 3 and Heat Threshold 16. The rebuilt spine tows and recovers but no longer braces or stabilizes. Mk IV. Heavier blackened red-brown armor plates over the hull sides and a longer deck: Armor 4 and 80 more Cargo. Hull, Armor, Power and Heat Threshold are all at their caps.

Common Variants. Salvage carrier, Mining ship, Mobile repair yard (with a Mobile Yard Module), Industrial transport, Mercenary carrier, Assault-support vessel, Frontier construction ship.

Mark Table

Mark Change Price Built at Rebuild from the previous mark
KR-61 Published first mark (Industrial Carrier) 7,160,000cr Gantry Yard —
KR-61 Mk II (Classic) +2 Module Slots, +80 Cargo. 7,549,000cr Gantry Yard 14 points, 420,000cr
KR-61 Mk III +1 Speed, +1 Heat Threshold; Industrial Backbone narrowed 7,882,000cr Gantry Yard 12 points, 360,000cr
KR-61 Mk IV +1 Armor (to 4), +80 Cargo 8,215,000cr Forge Yard 12 points, 360,000cr