The Starship Armory cover
Exodus NDS Sourcebook

The Starship Armory

Vehicle and Starship Weapons for Exodus NDS

Forty-five vehicle and starship weapons for space opera games on narrative dice: kinetic, missile, beam, plasma, ion, and gravitic weapons in four mount sizes from fighter guns to capital batteries, with firing rules, point defence, personal and vehicle damage scales, and a chapter of defences.

18 chapters, about 15,400 words, free to read here in full. Written for Exodus NDS; the stat lines also drop into a Genesys RPG game.

Contents

About This Book Forty-five vehicle and starship weapons in four mount sizes and six technologies, from a fighter's wing guns to a battleship's keel gun, with eight warheads, thirty-nine weapon qualities, and a… 1. Introduction A personal weapon is chosen by the person carrying it. A ship's weapon is chosen by the ship. 2. Reading an Entry Mount is the size of the weapon: Light, Standard, Heavy, or Capital. 3. Firing This chapter is the whole procedure for attacking with a vehicle weapon. Where a Universe has its own ship combat rules, those govern. 4. Two Scales Vehicles and people measure damage differently. 5. Qualities Passive qualities are always on. Active qualities are triggered by spending Boons from a successful attack. Ranked qualities carry a number. 6. Heat and Power This chapter is optional. A table that uses it tracks two numbers for each vehicle in a fight. 7. Kinetic Weapons Weapons that throw something solid: shells, slugs, and fragments. Their damage type is Ballistic. 8. Guided Ordnance Missiles, torpedoes, rockets, bombs, and mines. Their damage type is Blast. 9. Beam Weapons Lasers and particle weapons. Their damage type is Beam. 10. Plasma Weapons Weapons that throw a bottled charge of superheated matter. Their damage type is Plasma. 11. Disruption Weapons Ion and electromagnetic weapons. Their damage type is Disruption, and they deal System Damage. 12. Gravitic and Phase Weapons Weapons that act on space or on mass directly: tractors, distorters, and phase weapons. Their damage type is Gravitic. 13. Boarding and Utility Weapons Systems that take a hardpoint and are not guns: boarding pods, breaching charges, and drones. 14. Defences A summary of what the weapons in this book are fired at. A Universe with its own defence catalogue uses that. Prices are in credits. 15. Matchups and Fitting Out No ship stops everything. A hull with heavy armour and no screen fears beams. A screened hull with thin plate fears a railgun. Anything without point defence fears torpedoes. 16. Master Tables Every weapon in this book, by family, by mount, and by price. 16. Licensing Only the Exodus NDS Core Rules are published under the ORC License. Everything else Kaosweaver, Inc. publishes, including this book, is copyright reserved.