The Starship Armory · Chapter 2
Reading an Entry
Laser Battery
Turret laser, beam battery, ship laser
Standard 5 — 3 Medium 3 2
24000 Restricted Beam Accurate 1, Precision, Signature Bloom 1
The Fields
Mount is the size of the weapon: Light, Standard, Heavy, or Capital.
Hull is the Hull Damage of one hit, at vehicle scale. Add 1 for each uncancelled Success, then subtract what the target's defences stop.
Sys is System Damage dealt by the same hit. Armor does not reduce it.
Crit is the number of net Boons spent to inflict a Critical Hit, on the table in the core rules. A dash means the weapon cannot inflict one.
Range is the band or bands at which the weapon attacks. "Medium to Long" means it cannot attack closer than Medium or farther than Long. A single band is the farthest reach, with no minimum.
Heat and Pwr are the Heat made by one firing and the Power the weapon draws while in use. They matter only at a table using Chapter 6.
Type is the damage type: Ballistic, Beam, Plasma, Disruption, Gravitic, or Blast. Screens and armour name the types they stop.
Qualities are defined in Chapter 5. Ammunition is the Limited Ammo quality. A weapon without it fires for as long as it has power.
Mounts and Scale
| Mount | Hardpoints | Smallest hull | Typical carrier |
|---|---|---|---|
| Light | 1 | Scale 1 | Fighters, shuttles, ground cars, powered suits |
| Standard | 2 | Scale 3 | Scouts, light freighters, patrol boats, tanks |
| Heavy | 3 | Scale 4 | Corvettes, frigates, heavy freighters |
| Capital | 4 | Scale 6 | Cruisers, battleships, stations |
A hull has a number of hardpoints. A smaller weapon fits in any larger space: three free hardpoints take one Heavy weapon, a Standard and a Light, or three Light.
| Scale | Typical craft | Hardpoints | Largest mount |
|---|---|---|---|
| 1 | Powered suit, drone, sled | 0 to 1 | Light |
| 2 | Fighter, shuttle, ground car | 1 to 3 | Light |
| 3 | Scout, light freighter, patrol boat | 1 to 4 | Standard |
| 4 | Heavy freighter, cutter, corvette | 2 to 7 | Heavy |
| 5 | Frigate, destroyer, liner | 4 to 10 | Heavy |
| 6 | Cruiser, carrier | 6 to 16 | Capital |
| 7 and up | Battleship, dreadnought, station | 10 to 24 | Capital |
Oversized Mounts
A hull may carry one weapon a single mount size above its limit as an oversized mount. The weapon is fixed forward, costs 1 extra hardpoint, and gains Recoil. A Scale 2 fighter with three hardpoints can carry one Standard weapon this way and nothing else.
Ground Vehicles
A ground or hover vehicle carries weapons as if it were one Scale larger. It has no reactor shielding, life support, or jump drive to make room for. A Scale 2 hover tank mounts Standard weapons, and one Heavy weapon as an oversized mount.
How a Weapon Is Fitted
| Fitting | Arc | Effect |
|---|---|---|
| Turret | All arcs but one, chosen when fitted | The listed profile. This is the default |
| Fixed | Forward only | The pilot may fire it. Add the vehicle's Handling to the attack: Boon Dice if positive, Bane Dice if negative. Price is three quarters of the listed price |
| Broadside | One side | The listed profile. Price is three quarters of the listed price |
| Twin | As fitted | Gains Linked 1. One and a half times the price, 1 more Heat and Power. Same mount size |
| Quad | As fitted | Light weapons only. Gains Linked 3. Three times the price, 2 more Heat and Power. Counts as a Standard mount |
A weapon listed with Linked already is sold as a pair, and cannot be twinned again.
The Damage Types
| Type | Delivered by |
|---|---|
| Ballistic | Kinetic weapons: shells, slugs, flak |
| Beam | Lasers and particle weapons |
| Plasma | Bottled superheated matter |
| Disruption | Ion and electromagnetic weapons |
| Gravitic | Gravitic and phase weapons, tractors |
| Blast | Missiles, torpedoes, bombs, mines |
Price and Availability
Price is in credits, on the scale of The Stellar Armory, for the weapon alone. Fitting it to a hull is a shipyard's charge and belongs to the Universe. Reloads are priced in Chapter 8.
| Tag | Meaning |
|---|---|
| Common | Sold to any registered ship, at any port with a yard |
| Restricted | Needs a licence, a charter, or a letter of marque. Without one, double the price and expect an inspection |
| Military | Built for navies and armies. Three to five times the price from anyone else, and carrying it openly is a crime in most ports |
| Rare | Made by a few yards or one government. Found by story, not by shopping |