The Starship Armory · Chapter 9

Beam Weapons

Lasers and particle weapons. Their damage type is Beam.

Strength Accurate. No ammunition. Can pick out a single system
Weakness Heat, and every screen ever built
Stopped by Deflection screens first, then Armor

Every beam weapon has Accurate 1. Most have Precision.

A beam cannot attack through thick smoke, dust, or a planet's cloud deck. In atmosphere, heavy rain adds 2 Bane Dice.

Point-Defense Laser

PD laser, close-in laser, flicker

Light 2 — 5 Short 2 1

7000 Common Beam Accurate 1, Point Defense 1, Cooldown

A fast-tracking pulse laser on a ball mount. It is fitted to shoot down missiles and it does that well. As a gun it is weak. Cooldown: fired as a reaction and again as an action in the same round, it makes 1 extra Heat.

Light Laser Cannon

Fighter laser, pulse cannon, wing gun

Light 3 — 3 Short to Medium 2 1

10000 Restricted Beam Accurate 1, Linked 1

The standard gun of a space fighter, normally fitted in pairs. Linked 1 is the second barrel: spend 2 Boons for a second hit. It needs no ammunition, so a fighter with these can stay out as long as its pilot can.

Laser Battery

Turret laser, beam battery, ship laser

Standard 5 — 3 Medium 3 2

24000 Restricted Beam Accurate 1, Precision, Signature Bloom 1

The general-purpose energy weapon of ships from Scale 3 up. It is accurate, needs no magazine, and can be aimed at a single system. A deflection screen takes 2 or more off every hit, so it is at its best against ships that cannot afford one.

Cutting Beam

Breaching laser, hull cutter, salvage beam

Standard 3 2 3 Short to Medium 3 2

20000 Common Beam Accurate 1, Precision, Boarding Support

A continuous industrial beam sold for salvage and used for boarding. It does less Hull damage than a Laser Battery and adds 2 System Damage. Boarding Support: it makes checks to breach a hull or force a lock one step easier.

Particle Lance

Lance, spinal beam, particle cannon

Heavy 10 — 3 Medium to Long 4 3

120000 Military Beam Accurate 1, Precision, Power Draw, Cooldown, Signature Bloom 2

A beam of accelerated particles from a long fixed emitter. It is the heavy weapon of precision-doctrine navies. It ignores 1 Bane Die for range. Power Draw: it takes 1 more Power on the round it is brought to bear.

Capital Lance Array

Battle lance, array, the long light

Capital 18 — 3 Long 5 4

500000 Military Beam Accurate 1, Precision, Concentrated Fire, Power Draw, Cooldown, Signature Bloom 3

Several lances focused on one point. Concentrated Fire: against a target that has already taken 5 or more Hull Damage in this encounter it does 21. It makes more heat than most ships can carry twice in a row.

Lance fire between two warships