The Starship Armory · Chapter 13
Boarding and Utility Weapons
Systems that take a hardpoint and are not guns: boarding pods, breaching charges, and drones.
A boarding action is fought with the crew's own weapons from The Stellar Armory. This chapter covers getting them aboard.
To board, the attacker's vehicle must be Engaged with the target and the target must be held by a tractor or a grapple, disabled, out of control, or willing. A Cutting Beam, an ion weapon with Boarding Support, or a Breaching Charge Array makes the hole.
Boarding Pod Launcher
Breaching pod, assault pod
Standard — — — Short 0 1
35000 Military Blast Interceptable, Limited Ammo 2
Fires a crewed pod that clamps to a hull and cuts through. A hit does no damage and puts up to six boarders inside the target at the start of the next round. A miss leaves the pod adrift with its passengers.
Breaching Charge Array
Limpet rack, hull charges
Light 6 — 3 Engaged 0 0
6000 Military Blast Pierce 2, Limited Ammo 4
Shaped charges placed by a boarding craft, a drone, or a crew member in a suit, against a target that is held, docked, or not moving. No attack check is needed against a target that cannot move. The hole is big enough to walk through.
Drone Rack
Attack drones, hunter rack, remotes
Standard 3 — 4 Medium 0 1
40000 Restricted Ballistic Auto-Fire, Limited Ammo 4
Launches four expendable gun drones. Each round the rack's operator makes one attack with the rack's profile against any target within Medium range of the ship, from any arc, for as long as a drone survives. Point defence and flak destroy one drone per interception.