The Stellar Armory · Chapter 8

Gravitic Weapons

Weapons that apply force directly, with no projectile and no beam. Their damage type is Gravitic.

They are rare everywhere. The damage is no higher than a kinetic weapon's. What they buy is that almost nothing deflects them, and that they knock targets down and move them.

Stopped by The Gravitic Deflector, and nothing else in this book
Goes through Every other armour's Deflecting
Weakness Price, Availability, and rate of fire

Armour still applies its Resistance against a gravitic hit. Only Deflecting is bypassed.

Skill: Light Ranged for the pistol, Heavy Ranged for the Repulsor and Lance, Gunnery for the Shear Projector.

Gravity Pistol

Grav pistol, shove gun

5 3 Short 2

Light Ranged 900 Rare Gravitic Knockdown

Projects a brief gravitic pulse. Damage 5 at Short range with Knockdown for 2 Boons. Its damage type is Gravitic, which almost no armour deflects.

Repulsor

Pressor, push projector, crowd mover

3 — Short 3

Heavy Ranged 1200 Rare Gravitic Knockdown, Blast 3, pushes the target one range band for 2 Boons

A projector that moves people. Damage 3, Blast 3, and Knockdown. For 2 Boons the target is also pushed one range band away from the firer.

Gravity Lance

Grav lance, tide rifle

8 3 Medium 4

Heavy Ranged 2000 Rare Gravitic Knockdown, Cumbersome 3, Slow-Firing 1

A long-arm gravitic weapon. Damage 8 at Medium range. It needs Might 3 and a round between shots.

Shear Projector

Tide cannon, shear gun

10 2 Short 6

Gunnery 5000 Rare Gravitic Pierce 3, Breach 2, Cumbersome 4, Slow-Firing 1, Prepare 1

Sets up opposed gravitic fields across the target. Damage 10 with Crit 2 and Pierce 3 at Short range. It needs Might 4, a maneuver to charge, and a round to recover. It is the most dangerous gravitic weapon in the book, and it does ordinary damage: it does not kill outright.