The Stellar Armory ยท Chapter 13
Matchups
What to bring against what. Everything here follows from the stat lines in Chapters 4 to 12; this page only gathers it.
By Armour
| The other side is wearing | Bring | Leave behind |
|---|---|---|
| Mesh, flight suits, EVA suits | Anything. Blades and darts against an EVA Suit | |
| Reflec Coat | Kinetic: it is Vulnerable to Ballistic | Beam |
| Security Vest | Beam or Plasma | Kinetic |
| Thermal Weave | Kinetic or Beam | Plasma |
| Hardened Suit | Anything but Disruption | Stunners, ion |
| Combat Armour | Plasma or Disruption | Kinetic, Beam |
| Boarding Armour | Beam or Plasma | Kinetic, grenades |
| Heavy Combat Armour | Disruption or Plasma | Kinetic, Beam, grenades |
| Powered Assault Suit | Ion first, then anything | Everything else, until the suit is down |
| Deflection Screen | Kinetic | Beam, Plasma |
| Gravitic Deflector | Beam or Plasma | Kinetic, grenades, Gravitic |
By Weapon
| You are carrying | Stopped by | Goes through |
|---|---|---|
| Kinetic | Security Vest, Combat and heavier armour, Gravitic Deflector | Reflec Coat, Deflection Screen |
| Beam | Reflec Coat, Combat, Heavy Combat, and Powered armour, Deflection Screen, smoke | Security Vest, Boarding Armour, Thermal Weave |
| Plasma | Thermal Weave, Powered Assault Suit, Deflection Screen | Everything else |
| Disruption | Hardened Suit | Combat, Heavy Combat, and Powered armour |
| Gravitic | Gravitic Deflector | Everything else |
| Ordnance | Boarding, Heavy Combat, and Powered armour, Gravitic Deflector | Light and medium armour |
What This Means at the Table
A second weapon is a real choice. A crew that carries only slugthrowers has no answer to a hardsuit. Encumbrance is what makes the second weapon a decision, so enforce it.
Smoke is armour. A 30-credit grenade stops every beam weapon in the fight.
Nothing is immune. Deflecting adds Bane Dice; it does not cancel a hit. The cap of 2 holds for every combination in the book.
No weapon ends a character outright. Every weapon here does damage against Resistance and Wound Points, including the gravitic ones and the kill setting.