The Stellar Armory · Chapter 7

Disruption Weapons

Weapons that attack the nervous system or the electronics, not the body: stunners, ion weapons, and sonics. Their damage type is Disruption. Two capture weapons, the Tangler and the Needler, share the chapter.

Most of the family deals Stun Damage: the damage is applied to Strain, and a target whose Strain is exceeded is incapacitated, not injured. Stun Damage weapons print no Crit and cannot inflict a Critical Injury.

Stopped by Hardened Suits
Goes through Combat Armour, Heavy Combat Armour, and Powered Assault Suits, whose electronics are the target
Weakness They rarely kill, and ion weapons do little to an unaugmented person

Ion X: on a hit, deal X System Damage to a vehicle, drone, or AI-run system. Against a character in Powered armour, spend 2 Boons to shut the suit down for X rounds.

Skill: Light Ranged for pistols, Heavy Ranged for long guns, Unarmed for the Palm Stunner.

Palm Stunner

Buzz ring, hand stunner, joy buzzer

5 — Engaged 0

Unarmed 70 Common Disruption Stun Damage, Disorient 2, Slow-Firing 2, Concealable 3

A contact stunner worn in the palm. Flat 5 Stun Damage, Disorient 2, and Concealable 3. It needs two rounds to recharge.

Stunner

Stun pistol, nerve pistol, sleeper

5 — Short 1

Light Ranged 375 Common Disruption Stun Damage, Stun 3, Disorient 3

The standard non-lethal sidearm. Flat 5 Stun Damage at Short range, Stun 3 for 2 Boons, and Disorient 3 for 2 Boons. It cannot inflict a Critical Injury.

Stun Rifle

Riot stunner, wide-beam stunner

7 — Medium 3

Heavy Ranged 800 Restricted Disruption Stun Damage, Blast 4, Disorient 2

A long-arm stunner with a spreading beam. 7 Stun Damage at Medium range and Blast 4 to those Engaged with the target.

Ion Pistol

Scrambler, EM pistol, drone-killer

4 4 Short 1

Light Ranged 600 Restricted Disruption Ion 3, Disorient 2

Fires a charge that disrupts electronics. Ion 3: on a hit it deals 3 System Damage to a vehicle, drone, or AI-run system. Against a person it does 4 damage and may Disorient for 2 rounds.

Ion Rifle

Ion disruptor, EM rifle

8 4 Medium 5

Heavy Ranged 2000 Military Disruption Ion 6, Disorient 3, Cumbersome 2

The long-arm ion weapon. Damage 8 and Ion 6. Against a character in Powered armour, spend 2 Boons to shut the suit down for 6 rounds. It needs Might 2.

Sonic Disruptor

Screamer, sonic projector, howler

6 — Short 3

Heavy Ranged 450 Restricted Disruption Stun Damage, Blast 4, Disorient 3

Projects a cone of focused sound. 6 Stun Damage with Blast 4 and Disorient 3. It does nothing in vacuum.

Tangler

Web gun, glop gun, restraint projector

1 — Short 3

Heavy Ranged 600 Restricted Crushing Ensnare 3, Limited Ammo 3

Fires a mass of fast-setting adhesive. The 1 damage is incidental. Ensnare 3: spend 2 Boons and the target is Immobilized until it breaks free with a Severe Athletics or Reflexes check.

Needler

Dart pistol, toxin pistol, quiet gun

3 3 Short 1

Light Ranged 500 Rare Thrusting Silent, Pierce 1, Concealable 2, delivers a poison or sedative dose

A gas-driven pistol firing slivers that carry a dose. Silent, Pierce 1, Concealable 2. Damage 3 is the dart; the weapon is what the dart carries. Use the Sleeper Dose, Lockjaw, or Black Needle from The Apothecary, or your Universe's own poison rules.