The Stellar Armory · Chapter 7
Disruption Weapons
Weapons that attack the nervous system or the electronics, not the body: stunners, ion weapons, and sonics. Their damage type is Disruption. Two capture weapons, the Tangler and the Needler, share the chapter.
Most of the family deals Stun Damage: the damage is applied to Strain, and a target whose Strain is exceeded is incapacitated, not injured. Stun Damage weapons print no Crit and cannot inflict a Critical Injury.
| Stopped by | Hardened Suits |
| Goes through | Combat Armour, Heavy Combat Armour, and Powered Assault Suits, whose electronics are the target |
| Weakness | They rarely kill, and ion weapons do little to an unaugmented person |
Ion X: on a hit, deal X System Damage to a vehicle, drone, or AI-run system. Against a character in Powered armour, spend 2 Boons to shut the suit down for X rounds.
Skill: Light Ranged for pistols, Heavy Ranged for long guns, Unarmed for the Palm Stunner.
Palm Stunner
Buzz ring, hand stunner, joy buzzer
5 — Engaged 0
Unarmed 70 Common Disruption Stun Damage, Disorient 2, Slow-Firing 2, Concealable 3
A contact stunner worn in the palm. Flat 5 Stun Damage, Disorient 2, and Concealable 3. It needs two rounds to recharge.
Stunner
Stun pistol, nerve pistol, sleeper
5 — Short 1
Light Ranged 375 Common Disruption Stun Damage, Stun 3, Disorient 3
The standard non-lethal sidearm. Flat 5 Stun Damage at Short range, Stun 3 for 2 Boons, and Disorient 3 for 2 Boons. It cannot inflict a Critical Injury.
Stun Rifle
Riot stunner, wide-beam stunner
7 — Medium 3
Heavy Ranged 800 Restricted Disruption Stun Damage, Blast 4, Disorient 2
A long-arm stunner with a spreading beam. 7 Stun Damage at Medium range and Blast 4 to those Engaged with the target.
Ion Pistol
Scrambler, EM pistol, drone-killer
4 4 Short 1
Light Ranged 600 Restricted Disruption Ion 3, Disorient 2
Fires a charge that disrupts electronics. Ion 3: on a hit it deals 3 System Damage to a vehicle, drone, or AI-run system. Against a person it does 4 damage and may Disorient for 2 rounds.
Ion Rifle
Ion disruptor, EM rifle
8 4 Medium 5
Heavy Ranged 2000 Military Disruption Ion 6, Disorient 3, Cumbersome 2
The long-arm ion weapon. Damage 8 and Ion 6. Against a character in Powered armour, spend 2 Boons to shut the suit down for 6 rounds. It needs Might 2.
Sonic Disruptor
Screamer, sonic projector, howler
6 — Short 3
Heavy Ranged 450 Restricted Disruption Stun Damage, Blast 4, Disorient 3
Projects a cone of focused sound. 6 Stun Damage with Blast 4 and Disorient 3. It does nothing in vacuum.
Tangler
Web gun, glop gun, restraint projector
1 — Short 3
Heavy Ranged 600 Restricted Crushing Ensnare 3, Limited Ammo 3
Fires a mass of fast-setting adhesive. The 1 damage is incidental. Ensnare 3: spend 2 Boons and the target is Immobilized until it breaks free with a Severe Athletics or Reflexes check.
Needler
Dart pistol, toxin pistol, quiet gun
3 3 Short 1
Light Ranged 500 Rare Thrusting Silent, Pierce 1, Concealable 2, delivers a poison or sedative dose
A gas-driven pistol firing slivers that carry a dose. Silent, Pierce 1, Concealable 2. Damage 3 is the dart; the weapon is what the dart carries. Use the Sleeper Dose, Lockjaw, or Black Needle from The Apothecary, or your Universe's own poison rules.