The Stellar Armory ยท Chapter 10
Close Combat
Hand weapons that need a power cell, and the few that do not. Damage printed as +X is added to the wielder's Might. Damage printed as a plain number is flat.
Powered blades Pierce. Shock weapons deal Stun Damage. Nothing in the chapter exceeds Might+4.
Ordinary knives, clubs, and axes are in The Fantasy Armory; a ship's galley knife is its Knife and a wrench is its Cudgel.
Skill: Melee, or Unarmed for the knuckles and the gauntlet.
Shock Knuckles
Stun knuckles, buzzers
+1 4 Engaged 1
Unarmed 150 Common Disruption Stun 3
Weighted knuckles with a contact charge. Might+1, and Stun 3 for 2 Boons.
Power Gauntlet
Servo fist, breach glove
+3 4 Engaged 3
Unarmed 1100 Restricted Crushing Knockdown, Concussive 1, Prepare 1
A powered glove that strikes like a ram. Might+3 with Knockdown and Concussive 1. It takes a maneuver to charge.
Monoblade
Mono knife, edge
+1 2 Engaged 1
Melee 240 Restricted Cutting Pierce 2
A knife with a single-molecule edge. Might+1, Crit 2, Pierce 2.
Vibroblade
Shudder blade, hum blade
+2 2 Engaged 2
Melee 450 Restricted Cutting Pierce 2, Vicious 1
A short blade that vibrates at ultrasonic frequency. Might+2, Crit 2, Pierce 2, Vicious 1.
Vibro-Axe
Chain axe, heavy vibroblade, rotor blade
+3 2 Engaged 4
Melee 400 Military Cutting Pierce 2, Vicious 2, Sunder, Cumbersome 3, Inaccurate 1
A two-handed powered cutter. Might+3, Crit 2, Pierce 2, Vicious 2, Sunder. It needs Might 3 and adds Inaccurate 1.
Boarding Axe
Crash axe, damage-control axe
+3 3 Engaged 3
Melee 200 Common Cutting Vicious 1
A ship's damage-control axe. Might+3, Crit 3, Vicious 1. It needs no power and is found on every vessel.
Energy Blade
Plasma sword, arc blade, beam sabre
+3 2 Engaged 1
Melee 3000 Rare Plasma Pierce 3, Sunder, Unwieldy 3
A blade of contained plasma. Might+3, Crit 2, Pierce 3, Sunder. It weighs almost nothing, which is the difficulty: Unwieldy 3 means a wielder needs Agility 3 or adds Bane Dice for the shortfall. Its damage type is Plasma.
Monowhip
Razor whip, filament whip
+1 3 Short 1
Melee 290 Rare Cutting Pierce 3, Ensnare 1, Unwieldy 3
A weighted monofilament line. Might+1 at Short range with Pierce 3 and Ensnare 1. Unwieldy 3.
Shock Baton
Stun baton, prod
6 5 Engaged 2
Melee 160 Common Disruption Stun Damage, Disorient 3
Flat 6 Stun Damage and Disorient 3. The standard tool of station security.
Stun Lance
Force pike, riot lance
6 5 Engaged 3
Melee 400 Military Disruption Stun Damage, Reach, Disorient 2, Defensive 1
A two-metre shock weapon. Flat 6 Stun Damage with Reach, Disorient 2, and Defensive 1.
Gravity Hammer
Grav maul, tide hammer
+4 3 Engaged 5
Melee 1500 Rare Gravitic Knockdown, Concussive 1, Cumbersome 4, Slow-Firing 1
A hammer with a gravitic driver in the head. Might+4 with Knockdown and Concussive 1. It needs Might 4 and a round to recharge. This is the heaviest hand weapon in the book.