The Stellar Armory

About This Book

Sixty-six personal weapons in six technologies, and sixteen armours built to meet them. Kinetic slugthrowers and gauss weapons, lasers, plasma, stunners and ion weapons, gravitic projectors, and ordnance, with the powered blades and shock weapons of close combat.

Every technology has an armour that stops it and an armour it goes straight through. A reflec coat scatters a laser and does nothing for a bullet. A powered assault suit shrugs off both and is shut down by an ion pistol. The weapon list and the armour list in this book are one argument, which is why they are one volume.

This book stands alone. It requires only the Exodus NDS core rules. Its armour rules are the same rules used in The Armourer, which covers medieval and modern armour.

Personal weapons only. Ship and vehicle weapons are in The Starship Armory. So are weapons that kill outright: beam weapons here stun or kill by doing damage, and nothing disintegrates.

Credits

Content Credits

Writers: Paul Davis

Editor: Paul Davis

Production Credits

Layout: Homebrewery

The Stellar Armory

First Edition

© 2026 Kaosweaver, Inc.

All rights reserved. Only the Exodus NDS Core Rules are published under the ORC License. Licensing terms: see Licensing, and exodusnds.com/license.