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Exodus NDS Era Book Black Flag

Black Flag Building a Character Genesys compatible RPG supplement Chapter 10

Gear and Prices

Black Flag: An Exodus NDS Era Book, the Caribbean, 1660 to 1730, mapped in 1716

Gear and Prices, chapter opener
On this page
  1. Money
  2. Sourcebook Units
  3. Wages and Income
  4. Price Bands
  5. What the Record Gives
  6. People Are Not Gear
  7. Availability by Place
  8. The Essential Gear Table
  9. Firearms and boarding gear (The Black Powder Armory, Master Tables)
  10. Blades and tools (The Fantasy Armory, Master Weapons Table)
  11. Bows (The Ranged Armory, Master Weapons Table)
  12. Armour (The Armourer, Master Tables)
  13. Medicine (The Apothecary, Master Tables)
  14. Great guns (The Heavy Armory, Master Tables)
  15. Not legal in 1660 to 1730
  16. Kit, Papers and Trade Goods
  17. What Lodging, Food and Passage Cost

Black Flag reckons money in pieces of eight (Era Rules, Money and Credit). Prices below use that coin, with sterling in brackets when English records supply a figure. Sourcebook units remain reference values rather than currency. Equipment statistics belong to their cited sourcebooks and are reproduced unchanged; this chapter supplies their prices in pieces of eight.

A ~ marks a price drawn from a range, a nearby year or a value set alongside documented examples. Prices without historical support appear in Legend boxes.

Money

  • The piece of eight is rated at 4s 6d sterling in London. In the colonies Queen Anne's proclamation of 18 June 1704 rated a full-weight piece at 6s, and Jamaica passed pieces at 6s 3d in 1722. A seller may quote in any of these, so a price in a port can differ from this book's by a fifth or a third. The book's rate is 4s 6d.
  • The coin is a hand-struck cob of 0.9306 fine silver, and milled coinage does not begin at Mexico until 1732.
  • Coin was short in the British islands, and the Leewards kept accounts in sugar. A seller there may ask for sugar, rum or cloth instead of silver.
  • Paper pushed silver from 6s 10d to 9s an ounce in New York and New England in 1717 to 1718. A character who is paid in colonial paper loses a third of it in London.
  • A Company's silver is shares paid in pieces of eight (Era Rules, Crew and Articles) and does not wear out.

Sourcebook Units

Sourcebook Units

Sourcebooks use a shared pricing unit. The tables' unit column identifies the original entry; it provides no exchange rate. Use the nearest price band below for unlisted items. Equipment statistics remain governed by the owning sourcebook.

Wages and Income

Pay Per Sterling Pieces of eight Basis
Navy landsman lunar month 18s 4 Navy establishment, 1700
Navy seaman lunar month 19s 4¼ Navy establishment, 1700
Navy able seaman lunar month £1 4s 5⅓ Navy establishment, 1700
Merchant seaman, in peace month 25s to 30s 5½ to 6⅔ Merchant ships, peacetime
Navy boatswain of a fourth rate lunar month £2 10s 11 Navy establishment, 1700
Soldier, Virginia force month 30s 6⅔ Virginia, 1715
Soldier's quarters, Jamaica week 5s about 1 Jamaica, 1714
Officer's quarters, Jamaica week 20s 4½ Jamaica, 1714
Soldier's keep day 6d ⅑ Annapolis Royal, 1714; the Bahamas, 1717
Newfoundland boat master season £20 to £30 89 to 133 Newfoundland, 1714 to 1716
Privateer sailor's lot cruise £10 44 Rogers's council, 1708
Privateer officer below the carpenter cruise £20 89 Rogers's council, 1708
Privateer mate, gunner, boatswain or carpenter cruise £40 178 Rogers's council, 1708
Privateer lieutenant or master cruise £70 311 Rogers's council, 1708
Pirate hand a share by the articles see Era Rules Roberts, Lowther, Phillips

Character Creation and Roles lists pay by Role. Do not add monthly wages to the Stake: they cover untracked living costs. Award cash when play produces income, such as a share, fee, reward or prize.

Price Bands

For undocumented prices, choose the appropriate band.

Band Pieces Examples
Trifle under 1 A drink, a candle, a meal, a quart of beer, a knife
Small 1 to 5 A shirt, a pair of shoes, a cutlass, a Sea Service Pistol, a month of an able seaman's pay (5⅓)
Moderate 6 to 25 A Belt Pistol, a musket, a fowling piece, a month of a boatswain's pay (11), a swivel gun (24)
Large 26 to 100 A surgeon's chest, a suit of black, a horse at Jamaica, a Light or Medium Gun
Great 101 to 500 A pair of fancy pistols, a Long Nine or Heavy Gun, a cargo of logwood
Princely over 500 A sloop (about 750, Legend), a prize's cargo

The Stake covers kit with something left over. Daily spending ashore is 1 piece, or 3 for a Spree (Era Rules, The Prize and Fence Loop). A Hand's 6 pieces roughly equal an able seaman's monthly pay (5⅓): enough for a cutlass (2), knife (½) and three days ashore. An Officer's 12 cover a pistol (5), sword (2) and five days ashore. A Clerk's 24 pay for a writing case (4) and about three weeks' lodging. A Master's 45 fund a share in a small cargo, backed by Debt.

What the Record Gives

Thing Price Pieces Where and when
Cassava bread, a hundredweight 7s 6d (double in scarcity) 1⅔ Jamaica, c. 1688
A green turtle 15s to 18s 3⅓ to 4 Port Royal, c. 1688
A gill of rum 3d ¹⁄₁₈ A tavern, New Jersey, 1729 (as quoted)
A pint of wine 1s ²⁄₉ A tavern, New Jersey, 1729 (as quoted)
A quart of strong beer 4d about ¹⁄₁₃ A tavern, New Jersey, 1729 (as quoted)
A bowl of punch 7d ⅛ A tavern, New Jersey, 1729 (as quoted)
Rum, a gallon 3 to 5 pieces of eight 3 to 5 A pirate market, Madagascar, 1697; several times the going price
Wine, a gallon by the barrel; a bottle 3 pieces; 1 piece 3; 1 A pirate market, Madagascar, 1697
A tankard of beer 1 piece of eight 1 A pirate market, Madagascar, 1697
A pair of fancy pistols between pirates £30 to £40 133 to 178 Aboard a pirate ship, c. 1720
Logwood, a ton, bought; sold £3; £6 13⅓; 26⅔ Campeche and Port Royal, c. 1688
Pitch, a ton £9 40 Carolina, 1716
A New England horse, at Jamaica £15 66⅔ Jamaica, c. 1688
A bale of goods 140 pieces 140 Guayaquil, 1709
A suit of black £7 to £8 31 to 36 A Portuguese colony, c. 1720
A chest of medicines, mostly mercury, the price of a ransom £300 to £400 1,333 to 1,778 Charles Town, 1718
LEGEND

The following rates draw on an undated Port Royal probate sample, a forum quotation or one ship's accounts. Use them at the table without treating them as verified history: cloth coat 12s 6d to 15s (2¾ to 3⅓ pieces); hat 10s (2¼); three shirts 12s (2⅔); shoes 5s 6d (1¼); red waistcoat with silver lace 15s (3⅓); fowling piece £2 (9); army sword 7s 6d to 10s (1⅔ to 2¼); thirty-gallon rum barrel £3 (13⅓); brandy hogshead about £10 (44); undated sloop £168 (747); fitted ship about £20 per ton; merchant mate's monthly pay £2 5s (10), recorded on one ship in 1679.

People Are Not Gear

Every English, Spanish, French and Dutch Caribbean colony bought and sold enslaved people, and slave ships operated for profit. Recorded sums include £14 for a man on the Gold Coast in 1704; £21 to £23 under a Barbados contract of 1720/21 (102, 98 and 93 pieces for a man, woman and child); £18 in the Leewards in 1726; and Barbados planters' claim of £25 to £40 in 1709. Capturing a slaver places people under the Company's control; its articles determine their fate. A person has no equipment price and cannot be bought with a Stake. Resolve the encounter as a scene (Era Rules, The Prize and Fence Loop).

Availability by Place

Place What a character finds
Nassau A beach settlement with no shops. Goods are sold from prizes on the beach and from a tavern keeper's stock; anything taken at sea is for sale, and nothing is guaranteed
Port Royal A full port: chandlers, gunsmiths, a surgeon's shop, a Vice-Admiralty court. Everything is on sale at a price within the bands, and a stranger with Infamy 3 or more is watched
Charles Town A planter's market: rice, naval stores, wine; arms and powder under the governor's licence
Havana A Spanish port: goods sold to the Spanish flag and to a bribe; no English arms at all
Bermuda and the minor ports A shipyard, a store of provisions and a ship's mechanics; thin on arms

Each item's sourcebook classifies availability as Common, Military or Restricted. Common goods are sold in every listed port. Companies obtain Military equipment, such as muskets or great guns, through a governor or fence. Restricted substances such as Theriac require a physician or apothecary.

The Essential Gear Table

All prices use pieces of eight (~), estimated alongside recorded examples: swords about 2, fowling pieces 9, fancy pistol pairs 133 to 178. The cited sourcebook controls every statistic. All entries are permitted within 1660 to 1730.

Firearms and boarding gear (The Black Powder Armory, Master Tables)

Read sourcebook Light Ranged and Heavy Ranged as Core Ranged, and Gunnery as Operate (Gunnery) (Skills and Talents).

Weapon Skill Dmg Crit Range Enc Unit Avail Period Qualities Price (pieces)
Belt Pistol Light Ranged 6 4 Short 1 200 Common 1650 Prepare 2, Unreliable, Concealable 1 6
Sea Service Pistol Light Ranged 6 4 Short 2 150 Common 1650 Prepare 2, Unreliable 5
Fowling Piece Heavy Ranged 7 3 Medium 4 300 Common 1650 Prepare 2, Unreliable 9
Musket Heavy Ranged 8 3 Medium 4 250 Military 1650 Prepare 2, Unreliable 7
Blunderbuss Heavy Ranged 8 3 Short 3 250 Common 1650 Blast 4, Knockdown, Prepare 2, Unreliable 8
Swivel Gun Gunnery 10 3 Medium — 800 Military 1400 Blast 6, Emplaced, Crew 2, Prepare 4, Unreliable, Siege 2 24
Boarding Pike Melee +2 3 Engaged 3 30 Common 1400 Reach, Defensive 1 1
Plug Bayonet Melee +2 3 Engaged 1 20 Military 1650 Defensive 1 ½
Grapnel Light Ranged +1 5 Short 2 25 Common 1400 Ensnare 1, Limited Ammo 1 1
Grenado Light Ranged 7 4 Short 1 30 Military 1400 Blast 5, Limited Ammo 1, Prepare 1, Unreliable 1
Fire Pot Light Ranged 5 5 Short 1 10 Common 1400 Burn 2, Blast 2, Limited Ammo 1, Prepare 1 ½
Powder Keg Craft 14 3 Placed 6 150 Common 1400 Blast 10, Limited Ammo 1, Prepare 2, Cumbersome 3, Siege 3 7
Powder Charge Craft 10 3 Placed 1 40 Common 1400 Blast 6, Limited Ammo 1, Prepare 2, Siege 2 2

Blades and tools (The Fantasy Armory, Master Weapons Table)

Use the Falchion for a cutlass or hanger, the Dagger for a dirk and the Hatchet for a boarding axe (The Black Powder Armory, Names for Fantasy Armory Weapons).

Weapon Dmg Crit Range Enc Unit Avail Type Qualities Price (pieces)
Falchion +3 3 Engaged 2 135 Common Cutting Vicious 1, Sunder 2
Dagger +1 3 Engaged 1 70 Common Thrusting, Cutting Pierce 1, Concealable 1 1
Hatchet +2 3 Engaged 1 90 Common Cutting Vicious 1, Sunder 1
Knife +1 3 Engaged 1 40 Common Thrusting, Cutting — ½
Sabre +3 3 Engaged 2 160 Military Cutting Momentum 2, Balanced 1 3

Bows (The Ranged Armory, Master Weapons Table)

Weapon Dmg Crit Range Enc Unit Avail Type Qualities Price (pieces)
Short Bow 6 3 Medium 1 200 Common Thrusting Cumbersome 2, Point Blank 1 3
Longbow 8 3 Long 2 475 Common Thrusting Arcing, Auto-Fire, Cumbersome 3, Point Blank 2 6

Armour (The Armourer, Master Tables)

Armour Resistance Melee Def Ranged Def Enc Unit Avail Qualities Price (pieces)
Padded Jack +1 0 0 2 40 Common Deflecting 1 (Crushing), Vulnerable 1 (Thrusting) 1½
Leather Jerkin +1 0 0 1 50 Common Deflecting 1 (Cutting) 2

Medicine (The Apothecary, Master Tables)

Substance In brief Onset Lasts Limit Tags Unit Avail Price (pieces)
Poppy Tincture Recover 3 Strain; ignore one Critical Injury's penalty 10 minutes 4 hours 2 Habit 2 30 Common 2
Emetic Purges a swallowed poison during its Onset None — — — 5 Common ½
Theriac General antidote: 2 Boon Dice against one poison 1 round 1 day 1 — 100 Restricted 7

Great guns (The Heavy Armory, Master Tables)

Ships come with their guns. Listed gun prices apply when buying separately for a fort, boat or refit.

Weapon Mount Hull Crit Range Crew Unit Avail From Type Qualities Price (pieces)
Light Gun Light 3 4 Long 3 1500 Military 1400 Ballistic Crew 3, Slow-Firing 2, Unreliable 45
Medium Gun Standard 5 3 Long 5 3000 Military 1400 Ballistic Crew 5, Slow-Firing 2, Unreliable 90
Long Nine Standard 5 3 Extreme 5 4500 Military 1650 Ballistic Accurate 1, Crew 5, Slow-Firing 2 135
Heavy Gun Heavy 7 3 Long 8 6000 Military 1400 Ballistic Pierce 1, Crew 8, Slow-Firing 3, Unreliable 180
Mortar Heavy 7 4 Medium to Long 5 5000 Military 1400 Blast Indirect, Blast 5, Burn 1, Emplaced, Crew 5, Slow-Firing 3, Inaccurate 1 150

Exclude these later entries: Duelling Pistol and Duck-Foot Pistol (1770), Volley Gun (1779), Pepperbox (1835), Carronade (1779), Shell shot (1820) and Frigate (1780).

Kit, Papers and Trade Goods

Kit, Papers and Trade Goods

The following Role kit lacks sourcebook prices. Values marked ~ use this chapter's bands; Legend exceptions are noted.

Item Pieces Notes
Carpenter's chest (adze, saw, augers, caulking iron, pitch pot) 20
Telescope, brass 12
Compass and dividers 5
Surgeon's chest (instruments, bandages, a stock of medicines) 40 The surgeon's chest in the record is a ransom, not a price
Scales and weights 3
Ledger or account book, and ink 2
Writing case and seal 4
A Bible; a missal 4; 6
A gown or a cassock 6
A tally board ½
A barrel of rum, thirty gallons 13⅓ Legend (above)
Jesuit's bark, a pound 4 For ague (Era Rules, Scurvy and Fever)
A letter of marque 1,000, as a bond This book's rule: posted with the court, forfeit if a prize is taken from a friendly flag, returned when the commission lapses (Era Rules, Law at Sea and Ashore)

What Lodging, Food and Passage Cost

Few prices survive for 1716, so use the bands. Keep and lodging cost a hand one piece daily ashore (Era Rules, The Prize and Fence Loop); garrison soldiers receive 6d (⅑ piece) for keep. The daily piece includes a room at Nassau or Port Royal. Tavern meals are Trifles. Passage costs Small to Moderate, with the GM weighing distance, cargo and the master's temper.