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Exodus NDS Era Book Black Flag

Black Flag The Ports and the Ships Genesys compatible RPG supplement Chapter 7

Ships

Black Flag: An Exodus NDS Era Book, the Caribbean, 1660 to 1730, mapped in 1716

Ships, chapter opener
On this page
  1. Reading a Row
  2. The Ten Hulls
  3. Periauger Tender
  4. Bermuda sloop Fast raider
  5. Jamaica sloop Trader and privateer
  6. Brigantine Raider
  7. Schooner Coaster
  8. Merchantman The prize
  9. Slave ship Armed merchantman
  10. Prize galleon Treasure ship
  11. Royal Navy sixth rate The hunter
  12. Guardacosta (balandra) Spanish coast guard

Use the Core vehicle rules for ships (Core Rules, Vehicles) and Crew and Articles for the Company aboard (Era Rules). Ten hulls cover the vessels commonly encountered. The Jamaica sloop, prize galleon and Royal Navy sixth rate reproduce The Heavy Armory's Sloop, Galleon and Sixth rate rows unchanged; that source remains authoritative. Seven additional hulls use its format. For an unlisted vessel, choose the closest row.

Reading a Row

Column What it says
Scale The vehicle's size category (Core Rules, Vehicles)
Speed Maximum rate of movement, and the Speed used in a Chase (Sail Combat)
Handling Adds Boon Dice (positive) or Bane Dice (negative) to Operate checks and to Chase checks
Armor Reduces incoming Hull Damage
Def Adds Bane Dice to attacks against the ship
Hull Hull Points. At that much Hull Damage the ship is disabled
Sys System Points: masts, rigging and steering. At that much System Damage the ship is dismasted
Crew The Company's usual Size. A ship may sail short-handed and fight short-handed (Sail Combat)
From The first year a hull of the type is legal in this book
Typical weapons The battery the hull carries, in The Heavy Armory's terms (Batteries and Broadsides)

The Sailing Master, or whoever conns the vessel, makes its Operate checks. The Gunner directs fire; the Carpenter repairs damage (Era Rules, Careening and Repair). Cargo uses prize classes (Era Rules, The Prize and Fence Loop). Ships are taken rather than purchased, so hull prices are not listed. The surviving probate valuation of a sloop at £168 (747 pieces) appears as Legend in Gear and Prices.

The Ten Hulls

Each block gives statistics first, followed by armament, cargo and uses.

Periauger Tender

From 1650Scale 2
Speed Handling Armor Def Hull Sys Crew
2 0 0 0 6 4 8

Periagua and pettiauger are alternative spellings. Built in the Bahamas, Cuba and Hispaniola, these dugouts gain capacity from added planking and carry oars with one or two masts. Eighteenth-century craft could exceed 30 feet and carry 30 men; recorded tonnage is three to six. Pirates row them against the wind, scout and raid. Crew 8 to operate; capacity up to 30.

Weapons Swivel Gun or small arms

Cargo none; a prize class of Poor at most.

Use scouting, raiding and tender service. Under oars she has Speed 2 in a Calm or against the wind.

Bermuda sloop Fast raider

From 1650Scale 3
Speed Handling Armor Def Hull Sys Crew
4 +2 0 0 10 8 40

Bermudians have built these low, narrow cedar vessels since the mid-seventeenth century. A tall, raked mast carries a large fore-and-aft mainsail. In 1700 the island had 60 sloops, 6 brigantines and 4 ships. Bonnet sailed a 10-gun sloop with 70 men.

Weapons Battery of 4 Light Guns a side

Cargo a prize class of Poor.

Use piracy, privateering and fast raids. No other hull matches its Speed and Handling. It catches merchantmen nine times in ten.

Jamaica sloop Trader and privateer

From 1650Scale 3
Speed Handling Armor Def Hull Sys Crew
3 +1 0 0 12 8 30

This reproduces The Heavy Armory's Sloop statistics (Vehicles, Ships and Aircraft). Jamaica's type developed in the 1670s, serving Port Royal turtlers, merchants and privateers.

Weapons Battery of 5 Light Guns a side

Cargo a prize class of Poor to Fair.

Use ordinary Caribbean trade and privateering. Salazar sails a Jamaica sloop. His Gaviota packs 60 pirate hands aboard, twice the listed Crew; that figure represents a merchant or privateer complement.

Brigantine Raider

From 1650Scale 4
Speed Handling Armor Def Hull Sys Crew
3 +1 0 0 16 10 70

By the early 1700s, brigantine chiefly describes a rig: square sails forward and a gaff mainsail, on vessels of 30 to 150 tons. Vane's pirate brigantine mounted 12 guns and carried 90 men.

Weapons Battery of 6 Light Guns a side

Cargo a prize class of Fair.

Use raiding, trading or accompanying a sloop. Kinsella sails this type.

Schooner Coaster

From 1710Scale 3
Speed Handling Armor Def Hull Sys Crew
3 +1 0 0 12 8 25

Two near-equal masts carry fore-and-aft sails. North Americans use the rig by the 1710s; Bonnet captures a North Carolina schooner in 1718. The claimed Gloucester origin in 1713 remains unconfirmed.

Weapons Battery of 3 Light Guns a side

Cargo a prize class of Poor.

Use coastal trade, small privateering ventures and tender service.

Merchantman The prize

From 1650Scale 4
Speed Handling Armor Def Hull Sys Crew
2 -1 1 0 22 12 25

Bluff-bowed, deep-hulled and full-rigged, these 100- to 300-ton vessels are common prizes. Bermuda's ships measured about 100 tons in 1700. Small merchant crews leave few spare hands.

Weapons Battery of 3 Light Guns a side

Cargo a prize class of Fair to Rich.

Use merchant prizes and convoy traffic: slow turns, low Speed and light armament make these vulnerable.

Slave ship Armed merchantman

From 1650Scale 4
Speed Handling Armor Def Hull Sys Crew
2 -1 1 0 22 12 35

Captive transport requires a refitted merchant hull. London-built Whydah Gally, a 300-ton galley launched in 1715 or 1716, mounted 18 guns before Bellamy captured her and increased the battery to 28.

Weapons Battery of 6 Light Guns a side

Cargo people held below, who are not a stat and not a price; the GM runs the people as a scene (Era Rules, The Prize and Fence Loop). The ship and her cargo of goods are a prize class of Rich to Great.

Use prizes along the Guinea coast and at Cape Coast. Heavy armament makes this the most dangerous merchant hull to board.

Prize galleon Treasure ship

Row from 1400 · type from 1500Scale 5
Speed Handling Armor Def Hull Sys Crew
2 -2 2 0 32 14 200

These are The Heavy Armory's unchanged Galleon statistics. Tall stern castles and two gunport tiers distinguish the high-sided Spanish ships. The hurricane of 31 July 1715 destroyed eleven plate-fleet vessels, including the former HMS Hampton Court.

Weapons Battery of 10 Medium Guns a side, Light Guns above

Cargo a prize class of Great.

Use treasure fleets, reef wrecks and major prizes. Apply the same statistics to a period two-decked fifth rate.

Royal Navy sixth rate The hunter

Row from 1650 · type from 1690Scale 4
Speed Handling Armor Def Hull Sys Crew
3 0 1 0 24 14 150

The Sixth rate or small frigate statistics come unchanged from The Heavy Armory. The Leewards' 1716 to 1719 station ship, Seaford, was a 248-ton, 24-gun vessel described as "a small sixth rate". Period ships of 20 to 24 guns fire 10 to 12 Light Guns per side, so this battery is powerful. For Seaford as built, use a Battery of 11 Light Guns per side. Whitcombe commands a sixth rate.

Weapons Battery of 12 Medium Guns a side, two Long Nines

Cargo none; a navy ship is not a prize but a danger.

Use naval pursuit and station duty. Catching a Bermuda sloop is unlikely; destroying one with gunfire is well within her power.

Guardacosta (balandra) Spanish coast guard

From 1650Scale 3
Speed Handling Armor Def Hull Sys Crew
4 +1 0 0 12 8 25

Spanish governors commission these colonial privateers from Santiago and Trinidad in Cuba. Accounts describe balandras, sloops carrying up to 25 men, and periaguas, two-masted half-galleys carrying up to 120. Spanish, Indigenous, African and mixed-ancestry men serve together.

Weapons Battery of 2 Light Guns a side, swivel guns

Cargo a prize class of Poor.

Use Spanish coastal patrols and Havana's response. For a periagua, use the Brigantine statistics with Crew 120; under oars it has Speed 2 in a Calm.

Main Deck
Main Deck