The Black Powder Armory ยท Chapter 8

Deck and Wall Guns

The heaviest weapons one or two people can serve: guns that sit on a ship's rail, a fortress wall, a boat's bow, or a light carriage.

Entries with Emplaced print no Encumbrance. They are mounted, and they cannot be moved and fired in the same round. Crew 2 means two people work the gun; one alone adds a Bane Die and one maneuver to its Prepare.

Carriage guns, from the four-pounder up, are not in this book. They need a crew of four or more, they belong to a ship or a battery, and they are fought with a Universe's ship or siege rules.

Skill: Gunnery. At tables using a single Ranged skill, use Ranged.

Wall Gun

Rampart gun, amusette, jingal, punt gun

10 2 Long 7

Gunnery 700 Military Ballistic Pierce 2, Cumbersome 4, Prepare 3, Unreliable

An oversized musket of an inch or more in the bore, fired from a wall, a gunwale, or a swivel. Damage 10 and Pierce 2 at Long range.

It needs Might 4 fired from the shoulder. On a rest or swivel the requirement is ignored.

Swivel Gun

Patarero, rail gun, half-pounder

10 3 Medium โ€”

Gunnery 800 Military Ballistic Blast 6, Emplaced, Crew 2, Prepare 4, Unreliable, Siege 2

A small cannon on a pivot, mounted on a ship's rail or a boat's bow and loaded with a bag of musket balls. It is the weapon that clears a deck before boarding.

Damage 10 with Blast 6. Crew 2: one alone adds a Bane Die and takes 5 maneuvers to reload. It is the largest gun in this book. Carriage guns belong to a ship.

Breech-Loading Swivel

Murderer, perrier, base, lantaka

9 3 Medium โ€”

Gunnery 1200 Military Ballistic Blast 5, Emplaced, Crew 2, Prepare 2, Unreliable, Siege 2

A swivel gun loaded with a removable chamber shaped like a beer mug. With spare chambers ready it reloads in Prepare 2. The breech leaks gas, which costs it a point of damage and Blast.

Hand Mortar

Grenade gun, grenadier's launcher

8 4 Short 4

Gunnery 400 Rare Blast Blast 5, Prepare 3, Unreliable, Inaccurate 1

A musket stock with a cup-shaped barrel that throws a lit grenado. It reaches farther than an arm.

It is dangerous to its owner. When it jams (Unreliable), the grenado is still lit in the barrel: the firer has until the end of the next turn to clear it with an action, or suffers the attack.

War Rocket

Congreve rocket, Hale rocket, Mysorean rocket

10 3 Long 3

Gunnery 150 Military Blast Blast 6, Burn 1, Inaccurate 2, Limited Ammo 1, Prepare 2, Siege 2

An iron-cased rocket on a stick, fired from a trough or a tripod. It flies where it likes: Inaccurate 2. It sets fire to what it lands on, and it terrifies troops and horses that have not met one before.

Gatling Gun

Gardner gun, Nordenfelt, mitrailleuse

9 3 Long โ€”

Gunnery 5000 Military Ballistic Auto-Fire, Pierce 1, Emplaced, Crew 2, Unreliable

Six to ten barrels turned by a crank, fed by gravity from a hopper. It is the only Auto-Fire weapon in the book. It rides on a carriage and needs two to work it.

Early models jam on their own cartridges: Unreliable.

A Gatling gun crew on a fort wall