The Black Powder Armory ยท Chapter 8
Deck and Wall Guns
The heaviest weapons one or two people can serve: guns that sit on a ship's rail, a fortress wall, a boat's bow, or a light carriage.
Entries with Emplaced print no Encumbrance. They are mounted, and they cannot be moved and fired in the same round. Crew 2 means two people work the gun; one alone adds a Bane Die and one maneuver to its Prepare.
Carriage guns, from the four-pounder up, are not in this book. They need a crew of four or more, they belong to a ship or a battery, and they are fought with a Universe's ship or siege rules.
Skill: Gunnery. At tables using a single Ranged skill, use Ranged.
Wall Gun
Rampart gun, amusette, jingal, punt gun
10 2 Long 7
Gunnery 700 Military Ballistic Pierce 2, Cumbersome 4, Prepare 3, Unreliable
An oversized musket of an inch or more in the bore, fired from a wall, a gunwale, or a swivel. Damage 10 and Pierce 2 at Long range.
It needs Might 4 fired from the shoulder. On a rest or swivel the requirement is ignored.
Swivel Gun
Patarero, rail gun, half-pounder
10 3 Medium โ
Gunnery 800 Military Ballistic Blast 6, Emplaced, Crew 2, Prepare 4, Unreliable, Siege 2
A small cannon on a pivot, mounted on a ship's rail or a boat's bow and loaded with a bag of musket balls. It is the weapon that clears a deck before boarding.
Damage 10 with Blast 6. Crew 2: one alone adds a Bane Die and takes 5 maneuvers to reload. It is the largest gun in this book. Carriage guns belong to a ship.
Breech-Loading Swivel
Murderer, perrier, base, lantaka
9 3 Medium โ
Gunnery 1200 Military Ballistic Blast 5, Emplaced, Crew 2, Prepare 2, Unreliable, Siege 2
A swivel gun loaded with a removable chamber shaped like a beer mug. With spare chambers ready it reloads in Prepare 2. The breech leaks gas, which costs it a point of damage and Blast.
Hand Mortar
Grenade gun, grenadier's launcher
8 4 Short 4
Gunnery 400 Rare Blast Blast 5, Prepare 3, Unreliable, Inaccurate 1
A musket stock with a cup-shaped barrel that throws a lit grenado. It reaches farther than an arm.
It is dangerous to its owner. When it jams (Unreliable), the grenado is still lit in the barrel: the firer has until the end of the next turn to clear it with an action, or suffers the attack.
War Rocket
Congreve rocket, Hale rocket, Mysorean rocket
10 3 Long 3
Gunnery 150 Military Blast Blast 6, Burn 1, Inaccurate 2, Limited Ammo 1, Prepare 2, Siege 2
An iron-cased rocket on a stick, fired from a trough or a tripod. It flies where it likes: Inaccurate 2. It sets fire to what it lands on, and it terrifies troops and horses that have not met one before.
Gatling Gun
Gardner gun, Nordenfelt, mitrailleuse
9 3 Long โ
Gunnery 5000 Military Ballistic Auto-Fire, Pierce 1, Emplaced, Crew 2, Unreliable
Six to ten barrels turned by a crank, fed by gravity from a hopper. It is the only Auto-Fire weapon in the book. It rides on a carriage and needs two to work it.
Early models jam on their own cartridges: Unreliable.