The Black Powder Armory · Chapter 13

Master Tables

Every weapon and armour in this book, by family, by period, and by price.

Period is when the entry is first found: 1400 (1400 to 1650), 1650 (1650 to 1840), or 1840 (1840 to 1938). An entry stays available in later periods, usually cheaply and second-hand.

Weapons by Family

Matchlocks and Wheellocks

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Hand Gonne Heavy Ranged 7 4 Short 4 80 Common 1400 Prepare 4, Slow Match, Unreliable, Inaccurate 2, Cumbersome 2
Arquebus Heavy Ranged 7 3 Medium 3 150 Common 1400 Prepare 3, Slow Match, Unreliable
Matchlock Musket Heavy Ranged 9 3 Medium 5 250 Military 1400 Pierce 1, Prepare 3, Slow Match, Unreliable, Cumbersome 3
Wheellock Pistol Light Ranged 6 3 Short 1 900 Rare 1400 Prepare 3, Concealable 1
Wheellock Carbine Heavy Ranged 7 3 Medium 3 1100 Rare 1400 Prepare 3

Flintlock Pistols

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Pocket Pistol Light Ranged 5 4 Short 0 150 Common 1650 Prepare 2, Unreliable, Concealable 3
Belt Pistol Light Ranged 6 4 Short 1 200 Common 1650 Prepare 2, Unreliable, Concealable 1
Sea Service Pistol Light Ranged 6 4 Short 2 150 Common 1650 Prepare 2, Unreliable
Horse Pistol Light Ranged 7 3 Short 2 300 Military 1650 Prepare 2, Unreliable, Cumbersome 2
Duelling Pistol Light Ranged 6 3 Medium 1 700 Restricted 1650 Accurate 1, Prepare 2
Double-Barrelled Pistol Light Ranged 6 4 Short 2 450 Restricted 1650 Limited Ammo 2, Prepare 2, Unreliable
Duck-Foot Pistol Light Ranged 5 4 Short 2 500 Rare 1650 Blast 4, Inaccurate 1, Prepare 4, Unreliable
Dragon Light Ranged 7 4 Short 2 300 Common 1650 Blast 3, Inaccurate 1, Prepare 2, Unreliable, Cumbersome 2
Pepperbox Light Ranged 5 4 Short 2 300 Common 1650 Limited Ammo 6, Inaccurate 1

Flintlock Long Guns

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Trade Gun Heavy Ranged 7 4 Medium 3 120 Common 1650 Prepare 2, Unreliable
Musketoon Heavy Ranged 7 3 Medium 3 200 Military 1650 Prepare 2, Unreliable
Musket Heavy Ranged 8 3 Medium 4 250 Military 1650 Prepare 2, Unreliable
Fowling Piece Heavy Ranged 7 3 Medium 4 300 Common 1650 Prepare 2, Unreliable
Blunderbuss Heavy Ranged 8 3 Short 3 250 Common 1650 Blast 4, Knockdown, Prepare 2, Unreliable
Long Rifle Heavy Ranged 8 3 Long 4 500 Common 1650 Accurate 1, Prepare 3, Unreliable
Volley Gun Heavy Ranged 10 3 Short 6 1500 Rare 1650 Blast 4, Knockdown, Cumbersome 4, Prepare 4, Unreliable

Percussion and Cartridge Arms

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Percussion Pistol Light Ranged 6 4 Short 1 150 Common 1840 Prepare 2, Concealable 1
Derringer Light Ranged 5 4 Short 0 150 Common 1840 Concealable 3, Limited Ammo 2, Inaccurate 1
Pocket Revolver Light Ranged 5 4 Short 1 150 Common 1840 Concealable 2, Limited Ammo 5
Cap-and-Ball Revolver Light Ranged 5 3 Medium 1 300 Common 1840 Limited Ammo 6
Dragoon Revolver Light Ranged 6 3 Medium 2 400 Common 1840 Limited Ammo 6, Cumbersome 2
Single-Action Revolver Light Ranged 6 4 Medium 2 350 Common 1840 Accurate 1, Limited Ammo 6
Howdah Pistol Light Ranged 7 3 Short 3 600 Rare 1840 Knockdown, Limited Ammo 2, Cumbersome 3
Rifle-Musket Heavy Ranged 8 3 Long 4 300 Military 1840 Prepare 2
Breechloading Rifle Heavy Ranged 8 3 Long 4 450 Military 1840 Prepare 1
Buffalo Rifle Heavy Ranged 9 2 Extreme 6 900 Common 1840 Accurate 1, Prepare 1, Cumbersome 3
Lever-Action Repeater Heavy Ranged 7 3 Medium 3 450 Common 1840 —
Coach Gun Heavy Ranged 8 3 Short 3 300 Common 1840 Blast 4, Knockdown, Vicious 2, Limited Ammo 2

Deck and Wall Guns

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Wall Gun Gunnery 10 2 Long 7 700 Military 1400 Pierce 2, Cumbersome 4, Prepare 3, Unreliable
Swivel Gun Gunnery 10 3 Medium — 800 Military 1400 Blast 6, Emplaced, Crew 2, Prepare 4, Unreliable, Siege 2
Breech-Loading Swivel Gunnery 9 3 Medium — 1200 Military 1400 Blast 5, Emplaced, Crew 2, Prepare 2, Unreliable, Siege 2
Hand Mortar Gunnery 8 4 Short 4 400 Rare 1650 Blast 5, Prepare 3, Unreliable, Inaccurate 1
War Rocket Gunnery 10 3 Long 3 150 Military 1650 Blast 6, Burn 1, Inaccurate 2, Limited Ammo 1, Prepare 2, Siege 2
Gatling Gun Gunnery 9 3 Long — 5000 Military 1840 Auto-Fire, Pierce 1, Emplaced, Crew 2, Unreliable

Grenadoes, Fire, and Powder

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Grenado Light Ranged 7 4 Short 1 30 Military 1400 Blast 5, Limited Ammo 1, Prepare 1, Unreliable
Stinkpot Light Ranged 2 — Short 1 15 Common 1400 Stun Damage, Blast 4, Disorient 3, Limited Ammo 1, Prepare 1
Fire Pot Light Ranged 5 5 Short 1 10 Common 1400 Burn 2, Blast 2, Limited Ammo 1, Prepare 1
Powder Charge Craft 10 3 Placed 1 40 Common 1400 Blast 6, Limited Ammo 1, Prepare 2, Siege 2
Powder Keg Craft 14 3 Placed 6 150 Common 1400 Blast 10, Limited Ammo 1, Prepare 2, Cumbersome 3, Siege 3
Petard Craft 8 — Placed 4 200 Military 1400 Pierce 6, Blast 3, Limited Ammo 1, Prepare 2, Breach 3
Dynamite Stick Light Ranged 8 4 Short 1 30 Restricted 1840 Blast 6, Limited Ammo 1, Prepare 1, Siege 2

Blades and Boarding Weapons

Weapon Skill Dmg Crit Range Enc Price Avail Period Qualities
Boarding Pike Melee +2 3 Engaged 3 30 Common 1400 Reach, Defensive 1
Plug Bayonet Melee +2 3 Engaged 1 20 Military 1650 Defensive 1
Socket Bayonet Melee +2 3 Engaged 1 40 Military 1650 Defensive 1
Clubbed Musket Melee +2 4 Engaged — 0 Common 1400 Disorient 1
Sword Cane Melee +1 2 Engaged 1 110 Restricted 1650 Defensive 1, Concealable 3
Grapnel Light Ranged +1 5 Short 2 25 Common 1400 Ensnare 1, Limited Ammo 1
Lasso Light Ranged — — Short 1 10 Common 1400 Ensnare 2, Limited Ammo 1
Trench Knife Melee +1 3 Engaged 1 40 Military 1840 Vicious 1
Trench Club Melee +2 4 Engaged 2 5 Common 1840 Vicious 1

Armour

Armour Resistance Melee Def Ranged Def Enc Price Avail Period Qualities
Buff Coat +1 0 0 2 150 Common 1400 Deflecting 1 (Cutting)
Munition Cuirass +2 0 0 3 300 Military 1400 Deflecting 1 (Cutting), Deflecting 1 (Thrusting), Vulnerable 1 (Ballistic), Cumbersome 2
Proofed Cuirass +2 0 0 4 900 Rare 1400 Deflecting 1 (Cutting), Deflecting 1 (Thrusting), Deflecting 1 (Ballistic), Cumbersome 2
Three-Quarter Armour +3 0 0 6 1400 Rare 1400 Deflecting 2 (Cutting), Deflecting 1 (Thrusting), Vulnerable 1 (Crushing), Vulnerable 1 (Ballistic), Cumbersome 3
Pot Helmet +0 0 0 1 60 Common 1400 Helm 1
Silk Vest +1 0 0 1 800 Rare 1840 Concealable 2, Deflecting 1 (Ballistic)
Steel Trench Helmet +0 0 0 1 40 Military 1840 Helm 1
Trench Armour +3 0 0 7 1200 Military 1840 Deflecting 1 (Ballistic), Deflecting 1 (Blast), Cumbersome 4
Boilerplate +2 0 0 8 100 Rare 1840 Deflecting 2 (Ballistic), Cumbersome 4

Weapons by Price

Price Weapon Family Dmg Period
0 Clubbed Musket Blades and Boarding Weapons +2 1400
5 Trench Club Blades and Boarding Weapons +2 1840
10 Fire Pot Grenadoes, Fire, and Powder 5 1400
10 Lasso Blades and Boarding Weapons — 1400
15 Stinkpot Grenadoes, Fire, and Powder 2 1400
20 Plug Bayonet Blades and Boarding Weapons +2 1650
25 Grapnel Blades and Boarding Weapons +1 1400
30 Boarding Pike Blades and Boarding Weapons +2 1400
30 Dynamite Stick Grenadoes, Fire, and Powder 8 1840
30 Grenado Grenadoes, Fire, and Powder 7 1400
40 Powder Charge Grenadoes, Fire, and Powder 10 1400
40 Socket Bayonet Blades and Boarding Weapons +2 1650
40 Trench Knife Blades and Boarding Weapons +1 1840
80 Hand Gonne Matchlocks and Wheellocks 7 1400
110 Sword Cane Blades and Boarding Weapons +1 1650
120 Trade Gun Flintlock Long Guns 7 1650
150 Arquebus Matchlocks and Wheellocks 7 1400
150 Derringer Percussion and Cartridge Arms 5 1840
150 Percussion Pistol Percussion and Cartridge Arms 6 1840
150 Pocket Pistol Flintlock Pistols 5 1650
150 Pocket Revolver Percussion and Cartridge Arms 5 1840
150 Powder Keg Grenadoes, Fire, and Powder 14 1400
150 Sea Service Pistol Flintlock Pistols 6 1650
150 War Rocket Deck and Wall Guns 10 1650
200 Belt Pistol Flintlock Pistols 6 1650
200 Musketoon Flintlock Long Guns 7 1650
200 Petard Grenadoes, Fire, and Powder 8 1400
250 Blunderbuss Flintlock Long Guns 8 1650
250 Matchlock Musket Matchlocks and Wheellocks 9 1400
250 Musket Flintlock Long Guns 8 1650
300 Cap-and-Ball Revolver Percussion and Cartridge Arms 5 1840
300 Coach Gun Percussion and Cartridge Arms 8 1840
300 Dragon Flintlock Pistols 7 1650
300 Fowling Piece Flintlock Long Guns 7 1650
300 Horse Pistol Flintlock Pistols 7 1650
300 Pepperbox Flintlock Pistols 5 1650
300 Rifle-Musket Percussion and Cartridge Arms 8 1840
350 Single-Action Revolver Percussion and Cartridge Arms 6 1840
400 Dragoon Revolver Percussion and Cartridge Arms 6 1840
400 Hand Mortar Deck and Wall Guns 8 1650
450 Breechloading Rifle Percussion and Cartridge Arms 8 1840
450 Double-Barrelled Pistol Flintlock Pistols 6 1650
450 Lever-Action Repeater Percussion and Cartridge Arms 7 1840
500 Duck-Foot Pistol Flintlock Pistols 5 1650
500 Long Rifle Flintlock Long Guns 8 1650
600 Howdah Pistol Percussion and Cartridge Arms 7 1840
700 Duelling Pistol Flintlock Pistols 6 1650
700 Wall Gun Deck and Wall Guns 10 1400
800 Swivel Gun Deck and Wall Guns 10 1400
900 Buffalo Rifle Percussion and Cartridge Arms 9 1840
900 Wheellock Pistol Matchlocks and Wheellocks 6 1400
1100 Wheellock Carbine Matchlocks and Wheellocks 7 1400
1200 Breech-Loading Swivel Deck and Wall Guns 9 1400
1500 Volley Gun Flintlock Long Guns 10 1650
5000 Gatling Gun Deck and Wall Guns 9 1840

By Period

1400 to 1650 (23) · Hand Gonne, Arquebus, Matchlock Musket, Wheellock Pistol, Wheellock Carbine, Wall Gun, Swivel Gun, Breech-Loading Swivel, Grenado, Stinkpot, Fire Pot, Powder Charge, Powder Keg, Petard, Boarding Pike, Clubbed Musket, Grapnel, Lasso, Buff Coat, Munition Cuirass, Proofed Cuirass, Three-Quarter Armour, Pot Helmet

1650 to 1840 (21) · Pocket Pistol, Belt Pistol, Sea Service Pistol, Horse Pistol, Duelling Pistol, Double-Barrelled Pistol, Duck-Foot Pistol, Dragon, Pepperbox, Trade Gun, Musketoon, Musket, Fowling Piece, Blunderbuss, Long Rifle, Volley Gun, Hand Mortar, War Rocket, Plug Bayonet, Socket Bayonet, Sword Cane

1840 to 1938 (20) · Percussion Pistol, Derringer, Pocket Revolver, Cap-and-Ball Revolver, Dragoon Revolver, Single-Action Revolver, Howdah Pistol, Rifle-Musket, Breechloading Rifle, Buffalo Rifle, Lever-Action Repeater, Coach Gun, Gatling Gun, Dynamite Stick, Trench Knife, Trench Club, Silk Vest, Steel Trench Helmet, Trench Armour, Boilerplate

The Reload Ladder

Reload Weapons
Prepare 4 Hand Gonne, Duck-Foot Pistol, Volley Gun, Swivel Gun
Prepare 3 Arquebus, Matchlock Musket, Wheellock Pistol, Wheellock Carbine, Long Rifle, Wall Gun
Prepare 2 Pocket Pistol, Belt Pistol, Sea Service Pistol, Horse Pistol, Duelling Pistol, Double-Barrelled Pistol, Dragon, Trade Gun, Musketoon, Musket, Fowling Piece, Blunderbuss, Percussion Pistol, Rifle-Musket, Breech-Loading Swivel
Prepare 1 Breechloading Rifle, Buffalo Rifle
Limited Ammo 6, then reload Pepperbox, Cap-and-Ball Revolver, Dragoon Revolver, Single-Action Revolver
Limited Ammo 2, then reload Derringer, Howdah Pistol, Coach Gun
Limited Ammo 5, then reload Pocket Revolver
No reload to count Lever-Action Repeater, Gatling Gun