The Chrome Market ยท Chapter 6

Cyberware

Thirty-eight implants, by the part of the body they are fitted to. Load is what each costs in Strain Points, for good.

An implant marked as an option is built into another and has no Load of its own.

Head and Nerves

Implant Load Tier Price Avail Effect
Neural Link 1 Chrome 8000 Restricted A direct interface between brain and machine. Needed for linked drone control and deep intrusion. Add 1 Boon Die to checks made through a linked device. Exposes the user to countermeasures (Chapter 8)
Datajack 0 Near 1500 Common A socket behind the ear and a cable. A wired link to one device: add 1 Boon Die to checks with it. It cannot be hacked from a distance
Smartlink 1 Near 2500 Restricted Links the user to any Smart weapon, drone, or vehicle. Smart Glasses or a Smart Helmet do the same with no implant
Internal Comm 0 Near 1000 Common A phone and radio in the skull, spoken without sound. Encrypted at Security 2
Memory Store 1 Near 4000 Common Records what the user sees and hears for a day and keeps what is marked. Perfect recall of anything stored. It can be subpoenaed, stolen, and hacked
Tactical Computer 2 Chrome 12000 Military Add 1 Boon Die to initiative checks, and to the attacks of linked allies against a target the user attacked this round
Skill Socket 1 Chrome 6000 Restricted Runs one skill chip at a time. While it is in, the user's rank in that skill is 2. It sets the rank and does not add to it: a user who already has rank 2 or more gains nothing. Changing a chip is an action. A chip is 2,000 for a common skill and 6,000, Restricted, for a combat skill
Cortex Booster 3 Chrome 40000 Rare Intellect is 1 higher, to a maximum of 5
Pain Editor 1 Chrome 9000 Restricted Ignore the ongoing penalties of Critical Injuries up to Moderate. The user does not notice being hurt: the GM tells the player the Wound total only when asked, or at half
Sleep Regulator 1 Near 5000 Common Three hours of sleep count as a full night
Voice Modulator 0 Near 2000 Restricted Reproduces any voice the user has a sample of. Add 2 Boon Dice to Deception by voice, and it passes a voiceprint at Security 2 or less

Senses

Implant Load Tier Price Avail Effect
Cybereyes 1 Near 4000 Common A pair. Choose two options when fitted: low-light, thermal, 20x zoom, flare compensation (immune to being Blinded by light), recorder, or display. Each further option is 1,000. A display is a smartlink
Cyberears 1 Near 3000 Common Amplified hearing, a noise filter (immune to being Disoriented by sound), and direction-finding. Add 1 Boon Die to Perception checks by hearing
Chemical Nose 1 Near 3500 Restricted Identifies drugs, explosives, and people by scent. Add 2 Boon Dice to track a person, and to notice a substance from The Apothecary before taking it
Radar Sense 2 Chrome 15000 Military Senses shapes and movement within Short range through smoke, darkness, and interior walls

Limbs and Reflexes

Implant Load Tier Price Avail Effect
Cyberarm 1 Near 6000 Common Replaces an arm, or a lost one. Unarmed attacks with it add 1 damage. It takes one built-in option below at no Load
Cyberlegs 2 Near 10000 Common A pair. Add 1 Boon Die to Athletics checks to run, jump, and climb. Falling damage is halved
Muscle Replacement 3 Chrome 35000 Restricted Might is 1 higher, to a maximum of 5. Needs two cyberarms or a reinforced skeleton
Nerve Boost 3 Chrome 45000 Military Agility is 1 higher, to a maximum of 5
Wired Reflexes 2 Chrome 20000 Military Add 1 Boon Die to Reflexes and initiative checks. Once in an encounter, take a second maneuver in a turn without suffering Strain
Grapple Hand 0 Near 2000 Restricted A cyberarm option. Fires the hand on a line to Short range and winches the user to it, or it to the user. Carries 150 kilos
Tool Hand 0 Near 1500 Common A cyberarm option. A full tool kit for one trade, always to hand: add 1 Boon Die to Craft checks in that trade
Hidden Holster 0 Near 1200 Restricted A cyberarm or cyberleg option. Holds one item of Encumbrance 1 at Concealable 4. Drawing from it is free

Body

Implant Load Tier Price Avail Effect
Subdermal Armour 2 Near 12000 Restricted Resistance +1. It counts as armour toward the limit of +3, and worn armour of +3 gains nothing from it. Nothing to see
Reinforced Skeleton 2 Chrome 18000 Restricted Wound Points are 2 higher. Unarmed attacks add 1 damage. Reduce Critical Injury rolls against the user by 10
Second Heart 1 Chrome 15000 Restricted Once in a session, when the user would be incapacitated by Wounds, the user stays up until the end of his or her next turn
Internal Air Supply 1 Near 5000 Common Ten minutes of air. The user is not exposed to Inhaled substances while it runs
Toxin Filter 1 Near 7000 Common Add 2 Boon Dice to resist checks against poisons, and to Overdose checks. Drugs taken for their Benefit last half as long
Adrenal Pump 1 Near 6000 Restricted Once in an encounter, as a free action, recover 3 Strain and ignore Disoriented for 3 rounds. Afterwards suffer 2 Strain
Biomonitor 0 Near 1500 Common Reads the body and reports it. Add 1 Boon Die to Medicine checks on the user, and it calls for help when the user goes down
Smuggling Cavity 0 Near 2500 Illicit Holds Encumbrance 1 inside the body at Concealable 4. It is shielded against scanners up to Security 3

Implant Weapons

Implant Load Tier Price Avail Effect
Hand Blades 1 Near 5000 Illicit Retractable blades from the forearm or the fingers. Unarmed; Damage +2; Crit 3; Pierce 1; Concealable 4. Extending them is free
Implant Pistol 1 Chrome 7000 Illicit A gun in a cyberarm. Light Ranged; Damage 5; Crit 4; Short; Limited Ammo 4; Concealable 4; Smart 1 with a smartlink
Shock Hand 1 Near 3000 Restricted Contact plates in the palm. As Shock Knuckles, at Concealable 4
Monowire Spool 1 Chrome 6000 Illicit A Monowire in a fingertip. The self-inflicted hit happens only on a Calamity

Skin and Face

Implant Load Tier Price Avail Effect
Synthskin 0 Near 3000 Common Makes cyberlimbs look and feel like flesh. A visual check does not find them. A scanner does
Face Shifter 1 Chrome 25000 Illicit Changes the user's face in a minute to any stored pattern. Add 2 Boon Dice to disguise checks, and it defeats facial recognition up to Coverage 3
Print Changer 0 Chrome 8000 Illicit Fingertips that show stored fingerprints. It passes a print reader at Security 3 or less
A street clinic