The Chrome Market ยท Chapter 11
Street Services and Prices
Buying What Is Not for Sale
| Availability | To buy it |
|---|---|
| Common | Pay the price |
| Restricted | A licence, or an Average Deception check with a Grade 2 identity. Otherwise as Illicit |
| Military | A Hard Streetwise check and three times the price |
| Rare | Found by a job, not a purchase |
| Illicit | An Average Streetwise check in a city the buyer knows, Hard elsewhere, and a fixer's cut on top |
The GM may spend 2 Bane from the check to make the item second-hand, and a Calamity to make the seller an informant: the buyer gains 1 Heat.
Services
| Service | Price | Notes |
|---|---|---|
| Street clinic | Listed price of the implant | Installs cyberware of Load 2 or less. Surgery check at 2 Ability Dice |
| Licensed clinic | Listed price plus 20% | Installs anything legal. Surgery check at 3 Ability Dice and 1 Mastery Die. Reports what it fits |
| Corporate hospital | Listed price plus 50% | Installs anything. No check needed. The patient is on file |
| Black clinic | Listed price plus 50% | Installs anything, legal or not, and reports nothing. Surgery check at 3 Ability Dice and 1 Mastery Die |
| Removal | One tenth of the implant's price | Returns its Load after a week. The implant is second-hand |
| Second-hand cyberware | Half price | It is Glitchy until a Hard Craft check and 10% of its price put it right |
| Monthly maintenance | 1% of the price of all cyberware | Skipped for a month, one implant becomes Glitchy |
| Trauma subscription | 500 a month | An armed ambulance within ten minutes in a covered city, when a Biomonitor calls |
| Fixer's cut | 10% to 30% | Finds an Illicit item, a job, or a specialist. An Average Streetwise check saves the cut and takes a day |
| Hired hacker | 500 to 5,000 a run | Hacking at 2 to 4 Ability Dice. The good ones do not meet clients |
| Data broker | 100 to 10,000 a fact | Sells what is known about a person or a company. Also sells who asked |
| Cleaner | 2,000 a scene | Removes evidence. Reduces Heat from one scene by 1, if called within the hour |
| Safehouse | 200 a night | Coverage 0 inside. Nobody asks |
| Record scrub | 5,000 a point | Reduces Heat by 1, once a month, through a hacker or an official |
Living
| Lifestyle | A month | What it buys |
|---|---|---|
| Street | 0 | A doorway, a squat, a car. Coverage finds the character whenever it looks |
| Low | 800 | A coffin room or a shared flat. Bad food. One Bane Die to recover from illness |
| Middle | 3,000 | A flat, a subscription to most things, a clinic that answers |
| High | 12,000 | A secure building, real food, a name that opens doors |
| Corporate | 50,000 | Everything provided, and everything recorded |
A character who pays for no lifestyle is living on the street.
What a Job Pays
A crew is paid for the risk and the Heat.
| Job | Pay, for the crew |
|---|---|
| A message carried, a package watched | 500 to 2,000 |
| A break-in at Security 3, nobody hurt | 5,000 to 20,000 |
| A person extracted from a corporate site | 20,000 to 100,000 |
| A data fortress | 100,000 and up, and a reason to leave town |
A Smartlink costs a courier a month's work. Wired Reflexes cost a good crew one bad night. That is the economy the book is priced for.