Exodus NDS Sourcebook

Safa Ship Catalog

Pursuit and Security Hulls of the Jaziri Caliphate for Void Drifters

Ten ship lines and twenty-five hulls from Safa Celestial Arsenal, the security and pursuit shipbuilder of the Jaziri Caliphate, from a one-pilot racer to a security cruiser. Every version of every line with validated stats and prices, two Classic older ships, twelve components, the Certification Seal, the Contractor Partners, and the rules for buying, certifying and refitting them.

15 chapters, about 25,300 words, free to read here in full. Written for Exodus NDS; the stat lines also drop into a Genesys RPG game.

Contents

About This Book Ten ship lines and twenty-five hulls, from a one-pilot racer to a security cruiser, with every version of every line, the components only Safa and its contractors build, and the rules for buying… 1. The House of Safa Safa Celestial Arsenal builds the Jaziri Caliphate's security and pursuit hulls in yards across Jaziri space, under the license of the Sacred Arsenal Directorate. 2. Reading a Safa Entry Chapters 5 to 9 give each Safa line an entry: a heading for the line, a plate, a short description, one stat block for every version, version notes, Common Variants and a Version Table. 3. The Safa Look A Safa ship looks purposeful, ceremonial and dangerous, and nothing on it looks accidental. Spacers read the maker from the silhouette before the transponder resolves. 4. Safa Builder Rules Safa's Signature benefits, Integrated Architecture and Weak drawbacks, in one place, with the grade and the build prices that make the shape. 5. Racers, Fighters and Boarding Craft Safa's small craft are launched from a parent ship and fly one sortie: a race, a strike, a boarding. None has a Slipstream Drive, and all three are built for speed over comfort. 6. Pursuit Craft and Patrol Boats The S3 is the hull the market knows, and the S11 is the hull the customs service flies. Both are made to find a ship and stay with it. 7. Strike Cutters and Corvettes A gunboat for the fight and a corvette for the voyage. Both buy guns first and pay for them in room. 8. Security Frigates and Carriers The Cathedral Axis at Scale 6. The frigate guards and hauls; the carrier launches. Both are space-only hulls built around an upright reactor spine. 9. Security Cruisers The Cathedral Axis at its commercial ceiling, and the boundary between a Safa hull and a Directorate hull. 10. Signature Components Components that only Safa and its Contractor Partners build. A Safa component is Native aboard a Safa hull, Adapted aboard an Openframe hull and Forced aboard a Crown Meridian, Kharos or Viridian… 11. Ownership, Certification and Refit What a Safa hull costs new and used, who may hold its Seal, what the Seal does at a checkpoint, what the Contractor Partners offer a buyer who cannot get a Seal of their own, and when to buy a newer… 12. Compatibility A mechanic can force almost any system into almost any hull. The difficulty depends on the relationship between the hull's builder and the system's builder. 13. Master Tables Every Safa hull in the catalog, by class, by price and by version upgrade, with the re-certification fee for every hull. The stat blocks in Chapters 5 to 9 carry the rest of each hull's numbers. 13. Licensing Only the Exodus NDS Core Rules are published under the ORC License. Everything else Kaosweaver, Inc. publishes, including this book, is under copyright and is not open.